STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
31
I SPIL
248
ONLINE
Grundlagt:
16. oktober 2012
Sprog:
Engelsk
Lokation:
United States 
Alle diskussioner > Dota 2 Modeling > Trådoplysninger
Akaize 9. nov. 2013 kl. 18:51
Remaking a poor work.
Hi, I'm here to show to you the progress of this set.

This is the head. 99% ok.

http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1
http://i.imgur.com/vmBA9QN.png?1

Tell me what you think.
< >
Viser 1-15 af 20 kommentarer
HellJumper 10. nov. 2013 kl. 14:19 
Looks great... I don't know what else to say.
HellJumper 18. nov. 2013 kl. 17:29 
The spikes are awesome! But maybe you should make the swirly blue patterns more angular (right now they look a little silly).
Akaize 18. nov. 2013 kl. 18:04 
silly?
HellJumper 18. nov. 2013 kl. 18:43 
The swirls just look out of place. All your other geometry is very angular (like hard edges), and the swirl pattern has round edges. Maybe use square edges.
Akaize 18. nov. 2013 kl. 18:55 
ah!, now I understand you. I'will change
Sidst redigeret af Akaize; 18. nov. 2013 kl. 20:24
Akaize 28. nov. 2013 kl. 9:07 
http://i.imgur.com/ZzKXheL.png?1
http://i.imgur.com/XMJ4hJ1.png?1
http://i.imgur.com/dU7aDA9.png?1
http://i.imgur.com/D8Y0qwy.png?1

Now I need finish the mask1 and the ultimate effect of the shoulder. =)
The square edges of the simbol is ready.
HellJumper 28. nov. 2013 kl. 11:49 
This looks incredible!! I would totally use it, dude!
Akaize 28. nov. 2013 kl. 12:44 
=) What do you think about the new shoulder, better then the old one?
HellJumper 28. nov. 2013 kl. 13:13 
Yeah it looks much better.
Akaize 28. nov. 2013 kl. 13:20 
This is a relief, now I need to follow this path and finish the set.
Akaize 28. nov. 2013 kl. 13:22 
Do you know how I can make the items appear to be metal? I'm unable to get the effect I wanted.
Sidst redigeret af Akaize; 28. nov. 2013 kl. 13:28
HellJumper 28. nov. 2013 kl. 13:32 
My advice would be to look at how other metal looks like in the game. Check the vtfs in the dota 2 vpk files. You'll need GCFscape to open the dota 2 vpk (\steam\steamapps\common\dota 2 beta\dota\pak01_dir.vpk) and then look at how other people set up their materials. Unfortunately we don't have access to the .vmt files for dota (like we do in TF2), so you're going to have to use the _masks to get the right look.
< >
Viser 1-15 af 20 kommentarer
Per side: 1530 50

Alle diskussioner > Dota 2 Modeling > Trådoplysninger