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If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Home:
  • Limiting GPU memory allocation based on available GPU memory to fix some bad perf corner cases

  • Depth texture creation (swapchain) now supported
  • Implemented XR_KHR_composition_layer_depth extension allowing applications to submit valid depth buffers in projection layers
  • Fixed the first call to xrWaitFrame returning an invalid predictedDisplayTime.
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