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6
To be honest I can already see some very NSFW stuff coming about because of some of these
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Skunky
12
AUGUST already!!!! NO GAME!!!
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Kurau
0
Enchantment multiplier!
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Julia
0
Enchantment multiplier!
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Julia
На форуме «Gatekeeper 🎮 General»
11
when do you finish a run? what level?
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Gilbert, the Undying
10
По поводу покупки стим ключа игры
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nettspend
14
8
Latest mindwipe nerf does it for me
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VACHEcontreCHIEN
9
1
This game needs a killcam badly
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Wakkytabbaky
24
Most dps class
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Kaiser Turka
Автор сообщения: Ceciliantas
Автор сообщения: 236403mo

I beat plenty of those "matching" assassins with TK+ and Multi+ on my knight on drogons and kraken run. Even some with 10k-20k momentum above me. Don't assume that when you cant then nobody can.

Still I found assassin to have easier time doing the same. The thing is those top are heavy min/maxers so even when they started with something else they'll switch to assassin to get even 5-10% more damage and thats what you're seeing now. Consequence of long period where assassin is stronger, not that other classes are that much weaker (although I hate sellsword, it's really the worst class)

No you didnt. Stop bullshitting please, your misleading the OP.

Ive had Assassins 20-30k momentum below me do 3-6 percent more damage than me spite I have Stab+, and Pain Amp, and plenty of points in slashes, using R7 Broken Sword, Axes, pop a concoction, alliance buff, and prayer and 100 percent crit rate, and I always, ALWAYS take the opportunities to line up slashes with charge stab on double, and rarely, triple, tentacles, hitting them all at once, and those assassins with TK+ and Muti+ still, somehow outdmgs me.

Its not a skill issue, its not a stat issue, its Assassins needing a friggen nerf issue. I did over 200 kraken runs so far and experimented with this over and over again until my right hand is now stiff and I have to lay off doing Kraken for awhile cuz of it.

The only assassins your probably beating, are Mobile players. Ones in my server? All PC.

However, on my server, we have alot of assassin players who been caught cheating as well, so theirs been alot of bans.

So again, nobody can, that includes you, sorry to burst your delusion of any "skill" you think you have, but you aint beating any PC playing Assassin if they have one of those two skills and is near your momentum, and CERTAINLY not if they are above your momentum, unless your up against Mobile playing Assassins, they have that critical disadvantage after all by not having precision control.

Thankfully due to the recent bannings, I have been beating every single assassin lately that is 15k or lower in momentum than me. But if they are matching or above can forget it. Their Muti+ always takes out around half of Krakens HP in phase 1-3 in just one single hit. Then they hit Axes and do it again 2 seconds later.

I repeat

They can do one Muti+ for Half or MORE of Krakens HP on tentacle, then do it AGAIN 2-3 seconds later. You as a Knight are NOT out damaging that unless your at 250k+ momentum and the Assassin happens to miss a crit.

Their is a REASON, why alot of Knights and Sellsword mains have quit or changed over to Assassin. They need those two skills nerfed, they need to be nerfed hard.

And Sellsword? I rarely see them anymore. The class can do as much damage as a knight but its so slow and trash that they have a massive disadvantage in Wall and Walks. I feel sorry for them.


But assassins has no beard.
0
After about 11 hours, finished tutorial and 2 full campaigns (Sheredin and Aspects).
Только что
newvan
I really enjoy 4X ganra, played about 80% of all 4X on the market. For example: AoW4 (400h), Civ6 (700h) and etc. Played EL, ES, ES2, Humankind. I always adored Amplitude's visuals and music and still think that EL was their best game.

EL2 has an interesting concept and world, tides are a really interesting mechanic, the world is still very atmospheric and unique. But I can't tell that I was really pleased with this demo.

Let's start with good things:

- General game concept.

- Most art. I really enjoyed it; the bright vibrant colors, interesting design. However, there are some problems with contrast and some art, like Sheredin's main character art.

- Music.

- General atmosphere.

- Combat is much better.


And now the winning:

- Number one - I really don't like cities looks (yes, I saw reworked concept of them). I don't like that they look like a village and not a city. I don't like that the attached provinces look and act like your main city. I don't like how the city circuit looks.

- I don't like that your districts works only one direct tile, paying 100+ influence for 1/1 tile seems dull.

- Food and industry districts seem useless.

- All district improvements are tied to the center of your city. Yes, some of them give bonuses to districts, but in my opinion they should be tied to a corresponding district. You want food improvement - build food district and etc.

- Prices of buying foundations are out of the hands. It should be passive growth, in my opinion, linked to pop growth or something else. I want to see really tall cities, not a bunch of 7-tile villages.

- Influence prices in general are ridiculous. This resource is way too important in early game.

- General resource spike. It seems that you are starving for the first first half of the demo, but then snowball really hard.

- A lot of provinces are small or oddly shaped, the was no such a problem in Humankind or EL. It creates problems with city placing.

- Too many small but unnecessary mechanics. Like friends or attributes on a heroes, do we really need that before polished core gameplay? It seems like complexity for the sake of complexity.

- Qests, too much text in my opinion, longer dialogs =/= better dialogs.

- First 30 turns are really slow, the game really starts up after the first tide.

I will add new things if I find new ones.
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