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포럼내 "Off Topic"
33
Opinions on kernel-level anti cheats?
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Siluva
포럼내 "UBOAT 일반 토론"
108
Mods and ideas for realistic gameplay.
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Mouse Rat
4
Here's to the day we could've been playing this game. We're seriously getting sick of your crap at this point.
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OMG
포럼내 "Off Topic"
4
Trump: says he wants "his people" to obey him like in North Korean leader
359
48
Upcoming Update - Card Grading
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DavieSmurf
33
I can't hold it in anymore...
Kobeth 님이 먼저 게시:
Excalibur(Fate) 님이 먼저 게시:
Tabletop is a useless comparison. A DM can simply decide that a level 11 party defeats a CR 23 boss because of 'divine intervention' or 'plot armor.' That doesn’t prove anything.
You can’t handwave outcomes with narrative excuses. CRPGs don’t get to rely on spontaneous miracles they have to make the power feel earned. That’s the fundamental difference.

In a proper D&D setting, this fight wouldn’t even happen until level 17+, possibly 20. At level 12, you’re expected to fight things like adult dragons, vampire lords, or beholders not godlike mind-entities that control the Astral Sea. The fact that Larian throws you into this battle at level 12 is pure 5e nonsense. It cheapens the stakes, insults the lore, and turns a supposedly world-ending threat into just another overhyped boss fight
Tabletop is precisely the most relevant comparison possible when it comes to what adventurers are typically expected to face in a lore accurate DnD adventure. The fact that an official DnD module puts a lvl 11 party against basically a demi-god archlich whose name invokes fear accross the entire multiverse says something about what DnD lore looks like. DnD content have always used plot devices in order to help give player characters an advantage, or at least even out the playing field, against threats way bigger than they are. I don't understand why it should suddenly become a problem because it's a video game.
Claiming that "tabletop is the most relevant comparison" overlooks the fact that tabletop gameplay prioritizes storytelling first, game mechanics second, and established lore last. In practice, Dungeon Masters regularly bend or ignore lore to suit narrative flow or player experience. Modules are designed for balance and drama, not for strict lore consistency. Therefore, using tabletop encounters as definitive proof of what’s “lore accurate” in D&D misunderstands the purpose and structure of the medium.
8
SUGGESTIONS
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stranger
5
Buy or wait for 1.0?
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Hakairo
0
[H]Butterfly,Karambit,M9,Talon,Bayonet,Glove [W]Offers
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PewPew
0
★ Karambit | Ultraviolet (Field-Tested)
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Lina
293,546,508개 중 31~40개 표시 중