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2
After 5-10 min in the siege, all units stunning in few seconds and game crashes without error.
Только что
Eldi
199
6
Three Rules For Gitting Gud
Только что
C.C. 折オリ枝 の 夫
72
1
Single-Player Playtest available now
Только что
Minato
15
[v2.0.0.26] Bug Fixes and Optimizations
Только что
就这家伙
На форуме «Star Valor Suggestions / Ideas»
0
General feedback after playing with DLC
Только что
Ragnaman
- Ice/bio building "tech tree" gets you into insane money very quickly, much quicker in comparison to other two types. Mine Ice, sell organics, scale infinitely from one rock.

- Heavy turrets +100% range is broken with purple laser beams

+ VERY FUN to set up small station as a self sustaining asteroid field auto-farmer.
- (the noise notifications for mining with such stations is very annoying and could just not happen at a long distance, the issue is that the pickup tractor beam makes the click noise even if it happens very very far away, and if you have 4 such small stations in sector, its constant clickity noise)

- Overall money simply becomes a non issue as soon as you tap Ice + gray ore rock, its TOO EASY.

- trait points are a bit annoying, because most efficient way is to maximise the +1 extra mining/manufacturing and there are not enough trait points to put multiple wares to be manufactured on the same structure, unless at a very high level. This leads to one spamming many cheap buildings rather than tuning one with more options. I am not saying that trait points are the problem, but instead what they can be used ON. Personally I think the +1 extra ware per prod cycle trait upgrade should be removed, first of all it leads to insane power creep (free money from traits), secondly it leads to traits being used always on such an upgrade as priority (all other options pale in comparison).

Here is why: instead of mining 1 ice, you now mine 2 (100% boost), you turn 3 ice into 4 wares instead of 3, then each of those 4 wares turn into 3 coffee(s) rather than 2....this is INSANE BOOST, the longer the logistical chain, the more you profit from putting trait points on the +1 extra ware per prod cycle.

- large roids COMPLETELY ♥♥♥♥ AI pathing
Personally I think the roids should simply not have the tunnels, they are pointless, meaningless, add nothing but annoyance because it ruins AI. Remove the "walls" from big roids and be done with it.

- as mentioned before, UI/UX needs some work, its hard to describe because i am not a user with "fresh eyes", you NEED "fresh eyes" to research your UX problems. One thing for sure, "stations" have too many buttons that change whats on the UI....i mean, to repair your ship, you have to toggle and smash many buttons just to find a single "repair button"...its just not good by this point.

...might add later, overall good job, but there are issues.
4
Game crashing. It always happens ONLY when I'm winning & game is about to finish.
Только что
michaec
0
hidden attributes
Только что
Hermes Conrad
15
Maintenance Underway
Только что
=>Kyka<=✓™
На форуме «STALCRAFT: X Обсуждения»
10
почему вылетает
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Сеня Колодки
2
Как язык поменять?
Только что
Giorgi_fire
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