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7
HOW CAN I SHOWING CHEATERS
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KnightoftheAbyss
1
need help with ng+ orn and smough
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helioarathos
2,437
10
let's play a game where we write a story one word at a time :). I'll go first.
1
Diving into a cave is pitch black
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Lillavatti
În forumul „Deadlock Discuții generale
20
FAST INVITES TO DEADLOCK
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Hadal
0
Thoughts on rivals
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Myrion
After a bit of a long pause I came back to the game and played with rivals for the first time. Now, after exterminating all 19 of them, I have a few thoughts.

1. Character
The four main rivals have character, they have a reason to be and own tons of buildings, making them formidable and memorable. The rest is pure filler - but why? Industry City could have a rival, rivals could have dominance over a certain type of shop and feel threatened when you own too many yourself. One might get annoyed if you have too many factories, the other thinks you're pretentious if you open your third headquarter. One might be the final boss who only takes note of you when you take down a couple of big names.

2. Predictability
Right now you know exactly when a rivalry becomes active. That sucks the first time you play but makes the whole system negligable the second time around. What if the second shop has a small probability of activating the rivalry, the third a medium one, the fourth high and the fifth 100%? That way one might try the risk/reward game and there is no easy path to victory (right now, there definitely is).

3. Finality
If you don't know what you're doing and trigger Thierry and Huang early on (like me), you're in an extremly hard position. I actually pondered restarting, after I realized what that meant (i.e. both sitting in a $400m building that belongs to the other so neither can be eliminated reasonably). It would be fun to have little quests that allow a rivalry to cool down. I at least tried selling my businesses in Murray Hill, Thierry was unimpressed. Selling businesses, paying them off, doing them a favor (could be to produce a certain amount of goods for them in a factory) for a rivalry to go dormant again would tone things down.

4. Relevancy
At the beginning of the game, all 19 rivals combined earn as much as two electronics stores. You can overtake them very early and it's just their real estate holdings that make them an annoyance. They need to be bigger and lead their businesses better - at least the top ones. And the rent income from their massive portfolio needs to be reflected there as well. Their low income means they can easily be strongarmed. As a player you can simply drop a couple of stores anywhere and sell electronics, jewelry, clothes, lawyer fees for 1$ each. You barely notice. Because the player has deeper pockets than the moguls in the game.

5. Annoyance
All the rival attacks on you are a joke. Employees are replaced within an hour, additional shops are just a minute fraction of your income (only one type of shop in one area) and the price war just hurts them more than it does you. Here's what they could do (varying strength level of rival): Shut down taxi services for you (they're on the board of the business), tow all your non-bound vehicles for two weeks (the police are investigating allegations of drug smuggling), a tax audit means you have to pay massive back taxes, shipping company X has to skip a shipment, good X is shipped a lot less for a while, the bridge to industry city breaks down - no goods or rides in or out for a while, they hand you an eviction notice for one of your businesses in a building they own (or even just bought for that reason), construction has started in the appartment next to you (you only regenerate half as much energy as you sleep), power is down in your building (no TV or video games), you get a lot of angry letters from customers (long lasting -30% happiness). There are hundreds of options that would or could hurt.

6. Sameness
Apart from the accents, they all behave the same. What if some "rivals" were actually helpful and coordinate prices with you? Or they offer you an additional loan option? Would players mercilessly buyout someone who tried to be friends with them? On the other end, some might be more brutal and more often launch attacks at you. Some are easily outmaneuvred, others just need to be bought. Some might even let you rent in their buildings, just at a massively increased rate.

7. Progression
After finally buying the building of Thierry's last business and throwing him out, I quickly swarmed Midtown and Huang went completely bankrupt within a few days. Then I took 30m (less than 3 days worth of profit) and bought up every other shop. That was tedious and anticlimactic. As it stands right now, the big rivals protect the little ones by making some of their shops un-buy-able. That organically leaves the weak rivals for last (unsatisfying). What if there were permanent benefits to defeating rivals - benefits that in turn would help you beat the stronger ones? That way you'd start with the bottom rungs and work yourself up. They could be hard or soft barriers to progression (hard: you only get the license to rent in industry city after beating a certain one, so you're stuck with warehouses in town; soft: after being eliminated, Frank Stonegood founds "Stonegood Architecture", finally allowing you to use factory blueprints) or just have rewards that make it worth targetting them (say, 2% permanent happiness per defeated rival). Meanwhile, the big guns should have a strong enough economy to not be bullied out and have most of their businesses in their biggest self-owned buildings. Make me work for it!
912
14
Developer Deck 2: First Gameplay Demo & Playtest Key Giveaway
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GeigenVonHuber
În forumul „Nunholy Discuții generale
0
possible update requests
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ShinySab678
44
3
Setup to get rid of excess hydrogen
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Whispdragoon62
172
31
Dome Keeper Multiplayer Update!
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Jagged2003
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