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Feedback: Veteran Remake
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Medicles
Disclaimer:The numbers shown here should be seen as supporting the point the changes want to make.


Blitz:

- Smoke Grenade: Throw a grenade that creates a lingering smoke cloud for 15s. The cloud suppresses enemies within and blocks line of sight for most enemies.

Note: Right now the smoke doesn’t seem to do much but still has the massive disadvantage of visibility for your team. Suppression should give the Smoke Grenade a much needed CC ability and make it easier for the player to fight inside it.

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Aura:

- Entrenched: +10% Damage Reduction for you and Allies in Coherency.
- Fire Team: +10% Ranged Damage for you and Allies in Coherency.
- Perseverance: +20% Stamina Regeneration for you and Allies in Coherency.

Note: Survivalist is simply too strong. This means, that if we want to have options we would need equally strong contesters. I imagined a teamwide grenade replenishment every 120 seconds or just a massive damage buff to offset the need for ammo replenishment, but eventually we would just have three massively powerful auras and that is not really in unison with the auras of the other classes. So I got rid of Survivalist and gave Veteran some general auras.
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Ability:

- Auspex Scan (Executioner’s Stance): Scan the room. Human-sized Elite enemies are highlighted and take +25% Ranged Damage from you and your Allies for 5s.

- Auspex Scan now highlights all Specialist Enemies
- Auspex Scan now highlights all Ogryn Enemies and Monstrosities.

Note: Yes, its somewhat copied from Space Marine 2, but that isn’t the first game using a scan for a debuff either. Anyway, I figured that it would essentially work like Executioner’s Stance, with the same range. Its basically a free damage boost, like Ogryns Taunt, but instead of taunting the Enemies are highlighted.

- Infiltrate: Replenish all Toughness and enter Stealth for 8s, gaining +25% Movement Speed. The first hit against an enemy breaks Stealth and does +150% damage. Leaving Stealth suppresses nearby Enemies.

- Leaving Stealth grants +30% Damage for 5s.
- Leaving Stealth provides +50% Toughness Damage Reduction for 10s.
- Your Combat Ability gains +1 charge, but +33% Cooldown.

Note: Yes, this too is inspired by Space Marine 2, but also by Shade from Vermintide 2. What we have here is burst damage. Plain and simple. I would also like to add that immediate threat reduction is as much of a tactical tool as taunt.
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Keystone:

- Marksman’s Focus: Ranged Weakspot kills grant 3 Stack(s) of Focus. Up to 10 Max Stacks. Each Stack of Focus grants +7.5% Ranged Finesse Strength and +1% Reload Speed. A Stack is removed after 5s. Standing still for 2s gives you -90% Threat.

Note: No disadvantage this time. You are skilled enough to get Ranged Weakspot kills all the time, then you deserve having the buff up all the time (at least most of the time). I added the threat reduction mostly for flair, it doesn’t seem that helpful in higher difficulties where constant movement is a given.

- Focus Target: Gain Focus Target every 1s (Stacks 5 times). Tagging an Enemy applies the Focus Target stacks to them, causing them to take +5% additional Damage for each stack, and resets your Focus Target stacks to 1.(Stacks with Auspex Scan)

Note: A little buff, to make it a little stronger. I have experienced that the stack gain with 2 seconds is just too slow when ping is decently used.

- Survival Specialist: Replenish 1% Ammo whenever you or an Ally in Coherency kill an Elite or Specialist Enemy. This can only occur once every 5s.

- Now replenishes 3% Ammo.
- Killing a Monstrosity replenishes +1 grenade.
- Survival Specialist passively grants 20% Toughness Damage Reduction.
- Survival Specialist also replenishes 5% Stamina.

Note: As I didn’t want Veteran to lose ammo replenishment altogether, I made Survivalist into a keystone that only works for him.
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inZOI: Island Getaway Event Page & DLC Release Schedule
Publicado originalmente por ŁōãF:
Publicado originalmente por Cyber󠁳Syns:
DLC already??? Why don't you finish the game and get it out of early access before adding content like that. Make it on par with the features of Sims. That's why people bought into this game in the first place.

People like you are the definition of the steam commnity.

Angry, low IQ, reactionary.

You want free contentr, you get free content.

Why are people like you so scared of the word "dlc" ?

It just means downloadable content and thats exactly whatr you get and apparently also want?

Or dont you want free content?
:steamthumbsup:

Publicado originalmente por Cyrlan:
Publicado originalmente por Striker:

Why in the hell they my call part of the "base" game a DLC, why in the world I must add a DLC to my game to have the base. If you dont even launch the final game... just add it like an update.
They have... I don't know... free people to do artistic stuff out of the base game, and in this way they are working too? Nice, if its free content, add it to the game as an update.

I like the idea of Inzoi, I love the idea of someone fighing the Sims, but we must be critic with bad habits in the game industry.

Inzoi is just a base game, the updates is only for the improvement and fixing bugs of the base game, the DLC they will release is only the initial start as they planned to release many DLCs like The Sims, They announced before that all DLC within early access are free so we will expect there will be paid dlc after Early Access. As long as the DLC is free within Early access and it doesn't affect the Early Access Roadmap updates then I don't have any complaints. There is no standard rule that a dev shouldn't release DLC within Early Access, I think it is only bad if they release the game unfinished and sell us a paid DLC, I think that is the correct location you should comment out.
:steamthumbsup:
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