Risultati della ricerca

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12
Everdark Libra is SIMPLE, you just don't know how to fight it.
Adesso
Fried Rice
4
1
dumb mechanic
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wolf-8635
1
1
AI upscaling?
11
REANIMAL – First 13 Minutes of the Chilling Mystery Horror Adventure
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Tyrankoos
Nel forum "Off Topic"
28
It seems women are jealous of Sydney Sweeney's jeans
49
There is nothing CAPCOM can do to save this game ain't it?
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Kiririn
12
Technical Support & Bug Reporting
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jyor0385
37
3
Guild Wars 2 is clearly in its final days
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grumpchan
0
Level cap?
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NormireX
23
2
Would ya look at that, tripwire cares about their community.
Adesso
Gavyn
Messaggio originale di Sethioz:
Messaggio originale di Syntax Error:
some hotfixes later they give us 500 creds for o.ur patience, its not a dead game where the devs dont care, they can only do so much at once, give tripwire some time, well see this game bounce back in less than 3 months back to 20k players.

the game is good, the bugs may be bad, cyberpunk 2077 was the same way, and look at it now.

(edit) the game just needss time, yeah the bugs are pissing people off, and yeah it should say early access. but alot of games are released and it looks like cheeks, but after patience it turns up to be great.
... it's called bribing and it isn't working, i changed my review from positive to negative.
that last patch made performance even worse, kf3 has always been hogging my cpu 100% even in menus, but now not only i get fps lag, i also get some weird choppy input lag. performance has decreased a lot since last patch.

i've been patient and supportive, but if they release patches that make things worse ... then i can't remain positive...


explain this simple thing:
there's a similar game called deadzone: rogue, which is made by small indie dev team and also runs on UE5, yet it runs very smooth (no cpu or gpu hogging) and almost no bugs and it was released in early access, yet it resembled more like a full release.
KF3 is literally opposite, they have much larger dev team, founded in 2005, also runs on UE5, but performance is non existing and has lot of bugs. KF3 should be early access in its current state.

how do you justify KF3 running so poorly compared to deadzone: rogue?
if even a small indie dev team can make similar game run smooth, why can't KF3 devs do same?


glancing at that games thumbnails already tells me it uses small arena rooms for its gameplay. Pretty easy to optimize performance when it's using simple textures in small rooms with each combat encounter. Killing Floor 3 was clearly rushed into launch by higher ups, without setting the game as early access. This was a willing choice they made, and clearly it backfired. You can't compare indie projects to games made by bigger studios, they're working on completely different scales, smaller being MUCH easier to polish in the end. KF3 needs a good year of work with feedback from people like us.
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