Резултати от търсенето

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Във форум „Counter-Strike 2 Търговия
0
Sport Gloves Noct MW
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hehe
Във форум „Straif Събития и анонси
0
Patch 0.1.8
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munost
3
Early warning system need help :(
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Dan2D3D
Във форум „Shadow Empire Общи дискусии
970
Suggestions and feedback
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Superior Donut
Първоначално публикувано от BRE Thibaud:
We need to be able to build FOBs as in Supply depot anywhere in the nation, where resources are stocked to be used for local Troop Supply/Construction.

Currently, we pretty much need each turn to have the resources travel all the way from the SHQ to the frontline.
The idea is to send resources all around the place, in dedicated buildings that need maintenance obviously, and have these buildings do the local logistics for frontline troops for instance.

Let the SHQ breath a little.
Build a FOB that has the capacity to stock X amount of ammo, fuel, metal etc.
Let this Fob fill up whenever the supply allows it and let it do the local supply work when it has the resources for it.
The current way is just of constant flux of resources each turn, that are susceptible to anything that could prevent this supply to cross the whole country each turn.

I might add that this is exactly what developped nations have done since forever, just like our beloved Romans in their time.

Can't you already do this to a certain extent now? Via the following methods (order doesn't matter too much), and entirely separate from creating a new SHQ

1) Create a new one-hex zone, then extend it to cover the troops you aim to supply
2) (if required) build the relevant storage assets, to allow for complete one-turn supplying
3) use the transfer tool to give the zone the supplies required (say, 10k ammo, 5k food)
4) call the governor, then turn on "zone supply to units"
5) call the governor, and in the "zone logistics orders" block sending the desired supplies from returning to the SHQ (ammo/food/water/fuel/whatever)
6) build the required logistics for the zone to deliver the required supply
7) traffic sign the logistics so you don't waste LP; perhaps consider "bulk delivery" once your storage assets become large enough, only sending supplies from the SHQ every 5 turns, "blocking it off" via traffic signs the other 4 turns
8) consider manual pull points also, if you want to preemptively set up how many resources you're gonna be sending from the SHQ to the supply zone

this could be a purely supplying zone (separate from an "actual city," with minimal probably-colonized population, all the production occurring elsewhere), or slowly built up to perhaps form its own SHQ (if you're at risk of supply cutoff from the first SHQ, for some maps; things like high alien count worlds, rebellion-prone factions, narrow supply corridors, ocean-crossing supply lines, etc.).

I will say though, this is a bit unintuitive, and could perhaps benefit from a simplifying asset like you're requesting. Regardless, I think the "zone supply to units" + "block sending [supply] to SQH" + large storage assets + the transfer tool is enough in most cases, and doesn't even require a dedicated zone in many instances. I feel like this perhaps could be clued in more in some way, as a more elegant solution that doesn't require a "solve the problem asset," but that could be hard to do also. And that's not getting into the question of "is simplifying complexity even necessarily a good thing here?" I'll leave that out for my current time's sake, hahaha
Във форум „It Takes Two Общи дискусии
0
Ищу напарника с полной версией игры
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uxkfalww
Във форум „PRAGMATA Общи дискусии
4
The cringe hacking minigame mid-fight will ruin this game.
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The Mewing Austrian
265
17
The netflix show is bad and if you like it you're a fake fan
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Five Pebbles
Във форум „The Bazaar Общи дискусии
2
Ranked matching might need some balancing
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Starwhite
79
0.7.14 Update - Company Depot, Mine Truck, B-Double Grain Hopper Trailer
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Zackson
0
Weekly Build v0.1.436 - Quality of Life and Performance Improvements
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CyanAvatar
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