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Bir çeviri sorunu bildirin
Part of the issue is that with a gamepad the entire thing shakes and even if your hand is moved a foot to the left, your aim doesn't move because your entire hand goes with it. With a mouse, when it starts vibrating, that's your aim gone as the mouse itself is moving away from where you are pointing. An analogy would be if the analogue sticks started vibrating independently of the controller itself.
If they did bring it back, you'd end up with professional players not wanting the vibrate so they can keep a true straight aim and people who play VERY casually not wanting to spend the extra money to get the vibrations, with a small group in the middle maybe buying them.
http://www.amazon.com/Logitech-WingMan-Force-Feedback-Mouse/dp/B00001W01Z
I remember trying a demo in a shop long ago. It's a terrible product for the following reasons:
1) The mouse is mounted to that mouse-pad with an "analog" arm that delivers the force feedback and tracks motion.
2) Movement is restricted to the confines of that pad, which is quite small.
Right now I'm playing the Witcher 3 with the controller, those subtle vibrations make it so much better when you hack through a foe. I cannot imagine feeling the same excitement as simply point and clicking with a mouse (for those who don't use a controller).
Sure vibration won't work for all games in a mouse. But having an option would be nice. Imagine miniature subtle vibrators that go up and down, and not side to side in the mouse so it doesn't hinder your control. Eh, at least that's what I think.
Like I said before though, I'm over it. If some company makes it great, if they don't. Nothing I wasn't expecting.
The size - or rather the power - of the motor doesn't matter. The optical or mechanical (anyone still uses one?) sensor will go crazy from the movement. That's directly connected to how the mouse works in the first place, so no dice in countering it. Even you you separate the vibrating top from the bottom, you hand is likely to move from the vibration.
And just put your mobile on vibration, put it on a hard table without any cover and call yourself. That's what you will hear every other second in a twitch shooter. It's annoying as hell.
As for the complaints: no, it doesn't travel on the desk by itself, it doesn't put off your aim. It just simply felt awkward and since it was against a hard surface -- even if there was a mousepad in between the mouse and the desk -- the vibrations made it sound quite unpleasant. Place a gamepad or a phone on a table when it vibrates and you get the idea. I'd hazard a guess that that's one of the biggest reasons it didn't catch on.
As someone who actually owned one of these mice: no.
In the age of 5000+ dpi? ;)
The DPI doesn't matter in your hand magically moving or the mouse moving on its own; it didn't move, period. Theoretically the vibrations could vibrate the sensor itself, but obviously if someone was going to make such a mouse in this day and age they'd add dampeners or something to the sensor.