hamzak Apr 20, 2021 @ 11:57am
STEAMS CUT FROM MICROTRANSACTIONS!!
Hey guys, do you know how many percent steam takes from microtransactions (ingame transactions)? I would appreciate your help, i need it for my semminar work.
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Showing 1-15 of 18 comments
Hennix Apr 20, 2021 @ 12:23pm 
what semminar work?
Satoru Apr 20, 2021 @ 12:24pm 
its the same. its 30%
Spawn of Totoro Apr 20, 2021 @ 12:32pm 
Originally posted by Satoru:
its the same. its 30%

This.

Any purchase, Valve gets 30%... unless that developer has made $X amount in purchases, then it can be reduced to as little as 20%... at least I am assuming that applies to MTs as well.
Last edited by Spawn of Totoro; Apr 20, 2021 @ 12:32pm
hamzak Apr 22, 2021 @ 6:16am 
Originally posted by Hennix:
what semminar work?
its about compairing game launchers, and find the best one for the developers
Start_Running Apr 22, 2021 @ 6:26am 
Originally posted by Hamza-kun:
Originally posted by Hennix:
what semminar work?
its about compairing game launchers, and find the best one for the developers
So basically a seminar answering a non-question.
Launchers or stores?...these two things are not the same.
hamzak Apr 22, 2021 @ 6:30am 
Originally posted by Start_Running:
Originally posted by Hamza-kun:
its about compairing game launchers, and find the best one for the developers
So basically a seminar answering a non-question.
Launchers or stores?...these two things are not the same.
i would say launchers, such as Steam, Ubisoft Connect, Epic Games Store, Microsoft Store, Battle.net
cSg|mc-Hotsauce Apr 22, 2021 @ 7:54am 
Ubisoft and Battle.net only have their own games so, there is nothing to compare there.

:qr:
Brian9824 Apr 22, 2021 @ 7:58am 
Originally posted by Hamza-kun:
Originally posted by Hennix:
what semminar work?
its about compairing game launchers, and find the best one for the developers

You can't with the information available to you as a private individual. There is far more then price for a factor such as functionality, resources, support, user base, visibility etc.
hamzak Apr 22, 2021 @ 7:59am 
Originally posted by cSg|mc-Hotsauce:
Ubisoft and Battle.net only have their own games so, there is nothing to compare there.

:qr:
it was example, im compairing Epic Games Store and Steam.
hamzak Apr 22, 2021 @ 8:01am 
Originally posted by brian9824:
Originally posted by Hamza-kun:
its about compairing game launchers, and find the best one for the developers

You can't with the information available to you as a private individual. There is far more then price for a factor such as functionality, resources, support, user base, visibility etc.
i know, i do it from available sources. The best is steam, there is no competititonfor Steam.
nullable Apr 22, 2021 @ 9:23am 
Originally posted by Hamza-kun:
Originally posted by brian9824:

You can't with the information available to you as a private individual. There is far more then price for a factor such as functionality, resources, support, user base, visibility etc.
i know, i do it from available sources. The best is steam, there is no competititonfor Steam.

Except for Epic and Microsoft and GoG.

I might agree Steam is best because even with a higher cut than Epic, Steam's user base is so much larger. Selling 100,000 copies for 70-80% of the revenue is better selling 50,000 copies for 88% of the revenue. And that's the boat Epic find itself in. Developers might like the 12% cut. But users don't like Epic as much (yet).

Microsoft's GamePass is great though and while I haven't care about Epic I've used it quite a bit since Christmas and it's managed to pull me out of Steam's ecosystem a bit more than anything else over the last 15 years.
Last edited by nullable; Apr 22, 2021 @ 9:26am
wuddih Apr 22, 2021 @ 12:16pm 
Yes 20-30%, you get a better share as a product owner when your product prints more money, there was an official post about it but I believe 10million generated revenue was 25%. You will eventually find it or someone will post it.

Steams partner backend has no competition, it screams freedom, full control over your products, well documented, a blank canvas for you to paint on.
Peter Apr 22, 2021 @ 12:17pm 
They take a hefty fee.
WhiteKnight Apr 22, 2021 @ 5:18pm 
Originally posted by wuddih:
Yes 20-30%, you get a better share as a product owner when your product prints more money, there was an official post about it but I believe 10million generated revenue was 25%. You will eventually find it or someone will post it.

Steams partner backend has no competition, it screams freedom, full control over your products, well documented, a blank canvas for you to paint on.

https://steamcommunity.com/groups/steamworks/announcements/detail/1697191267930157838



Originally posted by Petey:
They take a hefty fee.

30% seems hefty. Do you know how much Tencent cost?. 50% Now that's hefty.

We don't know what the operating costs or whatever cost steam has but you can read this. https://arstechnica.com/gaming/2019/04/why-valve-actually-gets-less-than-30-percent-of-steam-game-sales/
Last edited by WhiteKnight; Apr 22, 2021 @ 5:18pm
Spawn of Totoro Apr 22, 2021 @ 7:34pm 
Originally posted by WhiteKnight:
We don't know what the operating costs or whatever cost steam has but you can read this. https://arstechnica.com/gaming/2019/04/why-valve-actually-gets-less-than-30-percent-of-steam-game-sales/

Yep. Then there are the physical Steam Wallet cards. About 10% of those go to the retailer and another unknown percent goes to the company that handles most aspects of the cards.
Last edited by Spawn of Totoro; Apr 22, 2021 @ 7:34pm
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Date Posted: Apr 20, 2021 @ 11:57am
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