Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
make your game first and then think about what you can do with it.
Also what wuddih said. ABC Always Be Contemplating how to release your game after you've actually made it.
Ah, alright! Thanks! I was really confused when wuddih said "ABC." (Because idk what that means, so um. 💀) I'll keep this in mind as I work on the game's OST and story. And once I do finish the game, I'll look into marketing and stuff.
I'll keep this in mind! Thanks! I suppose I have some idea on how I could execute this.. anyways, again, thank you!
What is... CV? 😭 Umm. Anyways, I'll be prepared to deal with criticism! I do music and art, so I'm quite use to criticism. Thanks for the response, though!
Developing and marketing a game will definitely be a good thing to put on there.
Good luck.
Counterpoint: it is not.
Showing your prospective employer that you also have other avenues to make money, that you might care more about than the job you are applying for is not wise. This side-gig being associated with working late hours and you possibly not being at your best condition to work is even worse.
Even worse if you apply in the industry related to that side-gig. E.g. a game development study might be wary that you hold back on ideas for their projects to use them in your own. OR as simply as you using company ressources like licenses or alloted quota for your own project.
HIGHLY depending on the employer. But as said something associated with long hours or late work and you making money from it, is usually not favourable.
Same as a job that requires you to be mobile on your own two feet will not be keen on applicants listing snowboarding or skiing - two sports associated with a high risk of broken bones.
No point, I doubt that you would get that $100 back tbh.
Not necessarily, promoting their game before its release is something most indie devs do to build hype.
1. You already have an existing fan base or group of people that are interested in seeing your body of work.
2. Your product goes viral, gets immediate media/viewer traction and you become an overnight success.
Steam has thousands upon thousands of products listed right now, so the chances of being randomly successful outside of those two scenarios are IMO slim.
At the end of the day if making a game makes you happy, do it!!! It's a far more harmless way to spend your time than some.
Listing on Steam is relatively painless although you'll need to pay the $100 fee.
Most indie dev's don't promote their game before its at least a chunk of the way done, as promoting something and then not releasing it for a long time is a good way to kill the hype and waste the effort you spent in promoting it.
Honestly OP i'd say if you want to do it, make it either free with some cheap DLC, or make it like $.99
Honestly advertise its your first game on the page, and if you want to advertise you can try to reach out to any youtubers or twitch users who stream VN games and offer them a freee copy and some copies to give away in exchange for promoting, worst they can say is no.
At $.99 decent odds you'll get some buys from impulse purchases.