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Godly_Aryan 2/ago./2021 às 14:53
why do most steam developers have made only one game
i came a across A LOT of games that looked interesting but when I looked up the team behind the development of that game to see what have they worked on before or/and working on now i was surprised to see that they only made 1 game, even after years of that game being released and being a successful seller. i just don't get it. don't game companies like to make games after a successful game release or am i just missing somthing?
Escrito originalmente por Meatloaf Cocktail:
Games take a lot of time, money, and effort. That's it in a nutshell.

For something that you or I would purchase for $15-60 on the store and complete in 1-30 days took a developer probably months or (most likely) years to create. Most new developers end up nearly going bankrupt and hedging bets on their creation being the next
Minecraft, Fallout, GTA, DOTA, et al.

They've got the option of going solo but have it take years and years to make at a reasonable cost or jump into the deep end and bring together a team and pray that the time and expense is paid back in sales and exposure.

Then there's the option of going fully paid (most titles), DLC black hole (Anything Dovetail games make), or Free-to-Play with a billion microtransactions (Fortnite).

Should the stars align and they end up with a hit game (Minecraft) they'll then need more of the same time, money, and effort to make a sequel (Kerbal Space Program 2). Moreso if they are looking to make an entirely new IP.

The developer could also just go down the route of endlessly polishing their game (7 Days to Die) and never release a sequel. Some just enjoy sitting on profits from a single title.

edit:

One factor that plays a major part in a developer making a lot more games is being bought by a studio. Essentially what occurred with many great teams that got sucked into Electronic Arts or Ubisoft.

The negative effect of which is that team could get dissolved into other teams or the IP just gets bought and then they cease to exist.

So don't despair if you see only a single title on the store from a developer - they're either extremely proud of that single title, gone broke and can't make another, in the process of making another, or they're just happy with a one-and-done approach.
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crunchyfrog 3/ago./2021 às 14:05 
It's probably fair to say, comparitively, Steam does have more than it's fair share of one-hit wonder devs.

But that's largely down to Steam allowing the ability for anyone to put out a game here, for good or ill.

It's obvious, but it's important to remember this when you consider questions like the OP asks.
UCEY 3/ago./2021 às 15:06 
It also costs $100 to publish a game, at least it did when Dani released Muck
Spawn of Totoro 3/ago./2021 às 15:29 
It takes years to make a game. If it is a small team, like most Indi developers are, then after the game is released, they focus on support and adding content for a while. During or after that is done, they may plan out a new game to make and it will take several more years before that is done.

And if they didn't make enough to find it viable to make another game, they may stop after that one.

There are many reasons why an Indi developer may only make a single game. This is just one reason.
Última edição por Spawn of Totoro; 3/ago./2021 às 15:30
sfnhltb 3/ago./2021 às 15:33 
Well if they really were successful, and they didn't get headhunted by a large studio, then probably some of them have ended up in development hell because they saw a large chunk of cash from their first successful game and tried to make their dream game and will only have it about 14% complete when the money runs out.
Start_Running 3/ago./2021 às 16:56 
Development STudios and teams are very mercurial. People and teams change studio names, get rolled into other studios, split off to form their own stuidios, etc. Also keep in mind that game development is not a short process and some of the smaller devs especially the one man or group of friends teams basically get things done when they have the spare time not taken up by the work they need to eat and pay bills. The game development happens in-between.
Godly_Aryan 3/ago./2021 às 19:06 
Andy;3062996278002188987
i actually did not know both games were made by the same team. very interesting.
Wolfmaron 4/ago./2021 às 0:06 
because it goes like this:

devs pitch a new game to publisher, publisher said the game looks awesome, funds it, devs start developing the new game, game is released, devs have another game with their name on it

OR

devs pitch a new game to publisher, publisher said the game is trash, doesn't fund it, devs don't developed the new game because no funds

there that's it. money money money:Fistofdosh:
ReBoot 4/ago./2021 às 8:50 
What's so bad about a dev having one game under their belt? If it's a great game, then play it. No problem whatsoever.
UCEY 4/ago./2021 às 10:25 
Escrito originalmente por ReBoot:
What's so bad about a dev having one game under their belt? If it's a great game, then play it. No problem whatsoever.
People tend to want more of a game they like, and not every game has infinite likablity
Walach 4/ago./2021 às 11:26 
Escrito originalmente por crunchyfrog:
Look at some triple A examples in more recent years. Dead Space 3, Resident Evil 6 and quite a few others. Sold gangbusters, but because of the stupid development or promotional costs, even though they sold records amount they still didn't break even.

From what I heard those games earned them money but they wanted some % over "something" to be worth continuing. I also remember enjoying Dead Space 3 a great deal in co op, not a single other game had/have done that *spoilers* thingy what I know! :P

Why does everything I like not earn enough money? >: /
FatalError 4/ago./2021 às 15:01 
lots of indie devs just make one game and then go broke, or get tired and give up. Some people have worked on games for years in other studios and just became independent. Some make a game and then get a job working for another studio. In terms of successful, reviews don't really matter, sales and money matter. If a game is rated very positive but only has 50 reviews, the game probably didn't make a profit. Sometimes real life stuff gets in the way and devs just can't make more games. And lots of studios change their names or start from scratch, due to various reasons, for example legal reasons.
Godly_Aryan 4/ago./2021 às 22:14 
Escrito originalmente por ReBoot:
What's so bad about a dev having one game under their belt? If it's a great game, then play it. No problem whatsoever.
if the game is good naturally i want more.
crunchyfrog 5/ago./2021 às 9:53 
Escrito originalmente por Walach:
Escrito originalmente por crunchyfrog:
Look at some triple A examples in more recent years. Dead Space 3, Resident Evil 6 and quite a few others. Sold gangbusters, but because of the stupid development or promotional costs, even though they sold records amount they still didn't break even.

From what I heard those games earned them money but they wanted some % over "something" to be worth continuing. I also remember enjoying Dead Space 3 a great deal in co op, not a single other game had/have done that *spoilers* thingy what I know! :P

Why does everything I like not earn enough money? >: /
NO they didn't earn them PROFIT. That's the point.

They had to earn really stupid levels of money because of their budget bloat or obscene marketing budgets.

Taking money? Yes, of course they did. They SOLD that many copies, but it cost MORE than that.

It's obscene that marketing and advertising budgets are often MORE tahn the total development budget. But that's part of the problem.
Walach 5/ago./2021 às 13:21 
Escrito originalmente por crunchyfrog:
NO they didn't earn them PROFIT. That's the point.

They had to earn really stupid levels of money because of their budget bloat or obscene marketing budgets.

Taking money? Yes, of course they did. They SOLD that many copies, but it cost MORE than that.

It's obscene that marketing and advertising budgets are often MORE tahn the total development budget. But that's part of the problem.

Yeah, all that money... The same money that could have made another game in itself :(
Couldn't find the figures, only that it sold more than any other game in the USA at that time. I could have sworn I read somewhere a long time ago that they got their money but they didn't get X% over some figure that I couldn't understand at the time. Heh, ohh well, times be gone anyways.
crunchyfrog 5/ago./2021 às 13:24 
Escrito originalmente por Walach:
Escrito originalmente por crunchyfrog:
NO they didn't earn them PROFIT. That's the point.

They had to earn really stupid levels of money because of their budget bloat or obscene marketing budgets.

Taking money? Yes, of course they did. They SOLD that many copies, but it cost MORE than that.

It's obscene that marketing and advertising budgets are often MORE tahn the total development budget. But that's part of the problem.

Yeah, all that money... The same money that could have made another game in itself :(
Couldn't find the figures, only that it sold more than any other game in the USA at that time. I could have sworn I read somewhere a long time ago that they got their money but they didn't get X% over some figure that I couldn't understand at the time. Heh, ohh well, times be gone anyways.

Well, to be fair, I could have been clearer, so there's that.

What I meant was that they had projection of their income and that almost always tends to be the sweet spot of what comes in in the first week or so.

They utterly failed, but I think you may be right that one (or more) may well have broke even eventually. I mean I bought RE6 after it was on GamePass once as I found it bloody hilarious. Maybe deep sales helped it go that bit further.
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