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Why did Evolve have to die?
Seriously Evolve was the best monster game I ever played because you got to play as a monster that freaking eats meat to evolve so you can be able to destroy the generator at the end or kill the hunters to win the match, you even got to play as the hunters who had to track down the monster player to kill it so you and your team can win the match so why did such a great game have to die because its incredibly sad to those who loved this game. :'(
Ultima modifica da Solaire; 3 ott 2021, ore 0:06
Messaggio originale di J4MESOX4D:
Evolve was a generic shooter that failed to live up to the concept on paper. It also had the most extortionate microtransaction and paid content framework ever.

This was a full priced game, it also had a season pass off the bat, a huge in-game shop with basic coloured skins going for $2+ and monsters were also being sold individually at around $20 from what I remember. Not only that, it was the first game to have more than one season pass.

The game lost about 90% of its playerbase in the first 3 weeks and even failed miserably soon after going F2P. Dead by Daylight is 4v1 done right - Evolve was terrible and what didn't help was the mainstream media giving it over 200 awards before launch. They were also very ignorant and generous with reviews too.

To this day, I still rate this as one of the most boring shooters I've ever played and the monetisation aspect even by today's horrendous standards was truly shocking at the time.
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they messed the game up even more by going free to play since now the only way to play is if you brought the original release or get a key that grant that version. xD
Ultima modifica da 🍋 Lemonfed 🍋; 3 ott 2021, ore 0:10
Messaggio originale di Lemonfed:
they messed the game up even more by going free to play.
Plus the micro transactions and ridicolously expensive DLCS ruined the game to
Not enough content, way too much monetization, especially for a full priced title.
The game was already destined to fail before it was released due to the controversy regarding monetization.
Ultima modifica da Cathulhu; 3 ott 2021, ore 0:33
The list would be pretty long if we had to stick every factor.

Multiplayer games are dangerous when it comes to longevity - a single player game never 'dies', but a multiplayer game needs players to be the content.

Between an initial full-price launch, plus DLC monsters with questionable balance, add on top of the fact that of course everyone wants to be the monster more than a hunter, you get a game that isn't all that appealing to a lot of people. The initial hype dies off, people play less, it gets harder to get into a game so even less people play, then it gets even harder to get a game, and so on.

Some multiplayer games live long lives, but they tend to be exceptions. Other times, good multiplayer games die anyways; Halo and Assassin's Creed multiplayer are great fun, but their population drops whenever a new version is released. Others like For Honor whiff their launch or have server issues, and suddenly the player count falls off a cliff; For Honor is still kicking and you can find games, but we're talking a twentieth of the population of TF2. Evolve just didn't have that staying power.
L'autore della discussione ha indicato che questo messaggio risponde alla discussione originale.
Evolve was a generic shooter that failed to live up to the concept on paper. It also had the most extortionate microtransaction and paid content framework ever.

This was a full priced game, it also had a season pass off the bat, a huge in-game shop with basic coloured skins going for $2+ and monsters were also being sold individually at around $20 from what I remember. Not only that, it was the first game to have more than one season pass.

The game lost about 90% of its playerbase in the first 3 weeks and even failed miserably soon after going F2P. Dead by Daylight is 4v1 done right - Evolve was terrible and what didn't help was the mainstream media giving it over 200 awards before launch. They were also very ignorant and generous with reviews too.

To this day, I still rate this as one of the most boring shooters I've ever played and the monetisation aspect even by today's horrendous standards was truly shocking at the time.
i didn't mind this game i did play it a bit on steam but i did like it when it was a paid game, didn't like the f2p version.
two words:
turtle.
rock.

they will also find a way to kill left 4 dead 3 back 4 blood.
Two reasons basically.

I hate saying this, because one of my best friends is a senior manager there, and it must have hurt like hell having this experience.

But anyway, the two reasons are first off the daft and objectionable microtransactions set out right out of the gate. Not only were there TONS of confusing ways to get things that would put anyone off, but many of them were overpriced or for things you could unlock through play. It was rather a mess, so people were reitcent to buy in.

That obviously immediately affects initial players.

Then the second reason was longeivity. When they turned out Left 4 Dead 1 and 2, they were unlike anything else, and the repeated wave shooter with tons of zombies randomly coming at you was enough to hold you engaged for ages. By the time Evolve came along, that sort of things was old hat.

Once you'd played a few games of Evolve, unlocked a monster or so, there was nothing really new or compelling to do.

Those two things alone will spell a death knell for any game.
It was because their trailer had the wrong theme song and was badly marketed.

https://www.youtube.com/watch?v=_XfgxKsyZ-w

Seriously, who thought this was a good trailer? Its very cute you put children and a church choir in it, but that's not a trailer that will sell your game.
Ultima modifica da AustrAlien2010; 3 ott 2021, ore 18:33
Messaggio originale di AustrAlien2010:
You believe that?
It was because their trailer had the wrong theme song and was poorly marketed.

https://www.youtube.com/watch?v=_XfgxKsyZ-w

Seriously, who thought this was a good trailer? Its very cute you put children and a church choir in it, but that's not a trailer that will sell your game.

I don't believe it. It's demonstrable.

I seriously doubt the trailer had that effect because the evidence doesn't bear out. PLENTY of people bought it day one. The people who WOULD be most likely to see the trailer in other words. I seriously doubt they'd be that bothered even if the tune were worse.

Furthermore, as I pointed out, the game tailed off quickly because of the lack of progression. That's easily demonstrable by Steam's stats.

Plus, again, best mate and all that.
If a lot of people bought it, than it wasn't the trailer. That's true. I stand corrected.
Ultima modifica da AustrAlien2010; 3 ott 2021, ore 18:37
Messaggio originale di AustrAlien2010:
Hmm. If a lot of people bought it, than it wasn't the trailer. That's true. I stand corrected.
No problem.

It can be difficult in many cases to determine what caused things, as it's often more than one thing. IN fact, especially nowadays, it's often a complete bloody ♥♥♥♥♥♥♥♥♥♥♥.
Messaggio originale di J4MESOX4D:
Evolve was a generic shooter that failed to live up to the concept on paper. It also had the most extortionate microtransaction and paid content framework ever.

This was a full priced game, it also had a season pass off the bat, a huge in-game shop with basic coloured skins going for $2+ and monsters were also being sold individually at around $20 from what I remember. Not only that, it was the first game to have more than one season pass.

The game lost about 90% of its playerbase in the first 3 weeks and even failed miserably soon after going F2P. Dead by Daylight is 4v1 done right - Evolve was terrible and what didn't help was the mainstream media giving it over 200 awards before launch. They were also very ignorant and generous with reviews too.

To this day, I still rate this as one of the most boring shooters I've ever played and the monetisation aspect even by today's horrendous standards was truly shocking at the time.

could be applied to every AAA game.. just look at Cyberpunk and Awards before even released. Or Far Cry and their microtransaction in a full price game or WArzone for F2P besides being generic crapfest.

Ultima modifica da kitt; 3 ott 2021, ore 22:57
Messaggio originale di kitt:
Messaggio originale di J4MESOX4D:
Evolve was a generic shooter that failed to live up to the concept on paper. It also had the most extortionate microtransaction and paid content framework ever.

This was a full priced game, it also had a season pass off the bat, a huge in-game shop with basic coloured skins going for $2+ and monsters were also being sold individually at around $20 from what I remember. Not only that, it was the first game to have more than one season pass.

The game lost about 90% of its playerbase in the first 3 weeks and even failed miserably soon after going F2P. Dead by Daylight is 4v1 done right - Evolve was terrible and what didn't help was the mainstream media giving it over 200 awards before launch. They were also very ignorant and generous with reviews too.

To this day, I still rate this as one of the most boring shooters I've ever played and the monetisation aspect even by today's horrendous standards was truly shocking at the time.

could be applied to every AAA game.. just look at Cyberpunk and Awards before even released. Or Far Cry and their microtransaction in a full price game or WArzone for F2P besides being generic crapfest.

But that doesn't make it wrong does it?

You can see it was how we've stated because the figures bear out at the time those things happened.
2K Games killed it. They killed two promising games Evolve & Battleborn.
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Tutte le discussioni > Discussioni di Steam > Steam Community > Dettagli della discussione
Data di pubblicazione: 3 ott 2021, ore 0:05
Messaggi: 26