Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
The game was already destined to fail before it was released due to the controversy regarding monetization.
Multiplayer games are dangerous when it comes to longevity - a single player game never 'dies', but a multiplayer game needs players to be the content.
Between an initial full-price launch, plus DLC monsters with questionable balance, add on top of the fact that of course everyone wants to be the monster more than a hunter, you get a game that isn't all that appealing to a lot of people. The initial hype dies off, people play less, it gets harder to get into a game so even less people play, then it gets even harder to get a game, and so on.
Some multiplayer games live long lives, but they tend to be exceptions. Other times, good multiplayer games die anyways; Halo and Assassin's Creed multiplayer are great fun, but their population drops whenever a new version is released. Others like For Honor whiff their launch or have server issues, and suddenly the player count falls off a cliff; For Honor is still kicking and you can find games, but we're talking a twentieth of the population of TF2. Evolve just didn't have that staying power.
This was a full priced game, it also had a season pass off the bat, a huge in-game shop with basic coloured skins going for $2+ and monsters were also being sold individually at around $20 from what I remember. Not only that, it was the first game to have more than one season pass.
The game lost about 90% of its playerbase in the first 3 weeks and even failed miserably soon after going F2P. Dead by Daylight is 4v1 done right - Evolve was terrible and what didn't help was the mainstream media giving it over 200 awards before launch. They were also very ignorant and generous with reviews too.
To this day, I still rate this as one of the most boring shooters I've ever played and the monetisation aspect even by today's horrendous standards was truly shocking at the time.
turtle.
rock.
they will also find a way to kill left 4 dead 3 back 4 blood.
I hate saying this, because one of my best friends is a senior manager there, and it must have hurt like hell having this experience.
But anyway, the two reasons are first off the daft and objectionable microtransactions set out right out of the gate. Not only were there TONS of confusing ways to get things that would put anyone off, but many of them were overpriced or for things you could unlock through play. It was rather a mess, so people were reitcent to buy in.
That obviously immediately affects initial players.
Then the second reason was longeivity. When they turned out Left 4 Dead 1 and 2, they were unlike anything else, and the repeated wave shooter with tons of zombies randomly coming at you was enough to hold you engaged for ages. By the time Evolve came along, that sort of things was old hat.
Once you'd played a few games of Evolve, unlocked a monster or so, there was nothing really new or compelling to do.
Those two things alone will spell a death knell for any game.
https://www.youtube.com/watch?v=_XfgxKsyZ-w
Seriously, who thought this was a good trailer? Its very cute you put children and a church choir in it, but that's not a trailer that will sell your game.
I don't believe it. It's demonstrable.
I seriously doubt the trailer had that effect because the evidence doesn't bear out. PLENTY of people bought it day one. The people who WOULD be most likely to see the trailer in other words. I seriously doubt they'd be that bothered even if the tune were worse.
Furthermore, as I pointed out, the game tailed off quickly because of the lack of progression. That's easily demonstrable by Steam's stats.
Plus, again, best mate and all that.
It can be difficult in many cases to determine what caused things, as it's often more than one thing. IN fact, especially nowadays, it's often a complete bloody ♥♥♥♥♥♥♥♥♥♥♥.
could be applied to every AAA game.. just look at Cyberpunk and Awards before even released. Or Far Cry and their microtransaction in a full price game or WArzone for F2P besides being generic crapfest.
But that doesn't make it wrong does it?
You can see it was how we've stated because the figures bear out at the time those things happened.