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Steam works in 2 ways
1) A dev sets a price in a desired currency (USD/Euro/etc) Steam then applies a conversion algorithm to set the pricing in the 3 dozen currencies it supports. This is primarily for indie devs who wouldn't have the foggiest clue what a Malaysian Ringgit is let alone what to price a game there. Most games use this method.
2) Large publishers, will generally MANUALLY set their prices per region. This is due to the fact that they need to harmonize pricing for both digital and physcial products.
https://www.kotaku.com.au/2012/12/green-man-gaming-blames-australian-price-hikes-on-publishers-and-local-retail-feedback/
Thus they will attempt to set the price on steam to be as similar to their retail pricing so they don't make the retailers angry that steam is undercutting them.
Or where DayZ atttempts to unify all pricing digitally to be as close to the USD pricing as possible
https://steamdb.info/app/221100/
Again in this scenario the dev/publisher is in control and must set the pricing manually for each region, and must manually set the pricing for any new regions that go live on steam. steam sends out notifications to all devs/publishers months ahead of time before a region goes live to update their pricing.
But functionally, on steam, developers set the pricing. Whether thats via method #1, or by manually setting every price manually per region in #2, the dev/publisher is responsible for the pricing. And is responsible for updating pricing if new regions go live on steam
What's more concerning to me is that I've seen a few publishers who have initially set a lower price of their games according to the regional pricing structure....only to jack up the price considerably in just mare weeks / months afterwards without warning, to the point where the price of those games are very close to the US dollar counterpart, making the whole point of having a regional pricing structure obsolete. Can they actually do that ? Is there any laws or regulations on Steam against such dubious practices ?
Its up to each publisher to do so.
This can be a mis-communication between divisions as to what the specific regional pricing needs to be in each region. some games in low cost regions are expensive due to the fact that physcial copies are heavily taxed. Thus the games are more expensive because they are priced as if they were physcial goods since as I stated before, physical retailers dont like getting shafted by lower cost digital games. Team A sets a specific price, then suddenly retailer Z from region Q sends a letter screaming about the steam price to Team B, who then has to tell Team A to change the price or they're gonna lose retailer Z.
The situation can be quite complicated and even more so for larger publishers, with dev divisions, publishing divisions for every region imaginable, sub-publishers for sub-developers, contracts between vendors, an entirely different company being in charge in some region (1C is notorious for basically owning almost all Russia/CIS region publishing), etc
If you think about it, traditional publishing of physical games only required the team to figure out the pricing ONCE. When the game is released. After that its not needed because they just stop printing physical copies so there's no need to 'update' anything. But with digital you can have a game on the 'shelf' forever that requires constant updates. A lot of big companies probably arent well designed to deal with this 'long tail' model since its not something they've had to deal with.
For example,
Far Cry 5
Indian Region price - 44.42 US dollars
South Asian Region price - 56.69 US dollars (Previously was 43.99 US dollars)
https://steamdb.info/app/552520/
Styx Shard of Darkness
Indian Region price - 23.68 US dollars
South Asian Region Price - 34.99 US dollars (Previously was 12.99 US dollars)
https://steamdb.info/app/355790/
There are just some examples. All in all, it just seems like unfair pricing to us as both India and Bangladesh (South Asian Region) shares similar economic standards. Most other developers and publishers do have a fair regional pricing on Steam however. I just hope the rest of them figures it out.
And that is when the devs/pubs leave because they lost control of pricing on their products. Epic would love that.
After doing some more research, I found out that Steam already has that regional pricing algorithm set in place and by default it suggests those prices to developers / publishers. From what I've seen, Steam's suggested regional prices are pretty good for all the countries involved, especially countries with lower economic standards. Problem is, its the developer / publisher who sometimes overwrites Steam's suggested regional pricing structure and comes up with their own. In which case, increasing the prices. This is where we see price discrepancy where a typical 60 dollar game costs 20 dollar in Brazil, while another AAA game costing more than 80 dollars.
All in all, developers / publishers are the one who have full control over the pricing model / regional pricing model and can overwrite Steam's suggested default regional pricing model. So the next time you see unfair regional prices for some games, we should blame / take it up to the devs / pubs.
And can devs override that algorithm?
I'm looking at Gears 5, for example. The pre-purchase base price is US$60, but in Turkey it's listed as US$15, with an extreme example being a Euro price of 76.
So Turkey has an average lower take-home pay, if that's the logic.
On the other hand, Argentina has this game listed as US$51, but that doesn't fit the maths of the income algorithm.
Source:
https://steamdb.info/app/1097840/
Yes.
Yes.
https://partner.steamgames.com/doc/store/pricing/currencies
Complain to them and not Valve.
if you dont like the price on Steam, try looking on other stores, maybe the xbox store.
and please stop calling it algorithm. nothing with Valves price recommendations is an algorithm. it is mostly a manually maintained conversion rate for each supported currency, rounded to the next psychological relevant price, that is basic math.
it is a dumb button, which is optional to use to begin with. nearly nothing on Steam is ever enforced onto developers/publishers.