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번역 관련 문제 보고
If there are bugs in the game, I'd think that is a legit reason to leave a non-recommended review. If the developer fixed those bugs, they can post an update informing the players that they have done so, and those players can re-evaluate their review.
Why would people recommend a game that has bugs if those bugs clearly have an impact on the game?
People write reviews for the game in it's current state, not what they hope for in the future - if an Early Access game, in it's current state, is not good enough to recommend then users have every right to leave a non-recommended review.
Games are patched since the dawn of time and "we might fix it later" was never a valid excuse.
There is no free pass for being an Early Access game the reviews are tagged so people know when they reviewed (so if at full release it's all fixed you can easily tell that review is out of date) and can take that into account themselves (maybe they are more generous than others).
I've probably purchased over 100 Early Access titles myself and am a supporter of the option being there but your game has to be playable and fun right from the start otherwise I might very well give you a negative review.
Many players are very hesitant to pick up early access games because there are no guarantees what so ever, that has nothing to do with reviews. Heck, it is for that same reason why I never involve myself with fundraising projects, simply because most tend to fail (for the customers that is, the devs are usually happily cashing in).
If those devs don't want to risk negative reviews then, well, maybe they shouldn't present a buggy product or maybe a less buggy product. Fact of the matter is that many pre-release games have a rather heavy pricetag attached to them (within context). So obviously people will complain if stuff severely breaks.
Let's not forget that not every developer has good intentions, there are also plenty who release unfinished games yet seem unwilling to actually finish them. So you're saying that people should be denied their option to warn others about such controversies?
Sorry, but once again I think it's a stupid argument. If those developers can't handle the heat then, well, maybe they shouldn't play the game just yet.
People usually don't complain about the agreement but the game itself. Also: it is the developer who published the game in the first place.
If the devs can't handle the heat, well... maybe they should have had more patience before releasing the product. Or came up with a better release strategy.
And so begins the age of oppression, where people would be denied to share their opinion because it doesn't sit well with those who know what's best for them. Hmm, there's another description for such an environment.
Oh right... dictatorship. Yah, that's really something Steam doesn't need IMO... People pay enough for games as it is.
If its for sale, people have teh right to speak of how its current state is.
Or as some developers do, address the bug and reply to such reviews. In addressing the bug and fixing it, it ensures that the more current reiews will be more favvvourable, and in directly replying shows the writer and anyone else who reads the revview that you're actiee, listening and working to squash the buigs which will raise confidence in your product.
This - developers getting feedback, and acting on that feedback is a good thing. Imagine if no one told them the game had an issue - the game is still in development, so early feedback is one of the best things a developer can get.
- Some devs won't / don't communicate as often, or won't / don't accept feedback from community as often, which can reflect on game reviews.
- Some devs won't make the better choices to fixing, or improving things in the game, which can reflect on game review
- Some devs can be toxic, or abusive to community members, which can reflect on game reviews.
- Some devs do the polar opposite of changes, or making the game worse, which can reflect on game reviews.
The problem is this, if there's a lack of communication, lack of progress update, and etc, then this basically doesn't work out well for them, leading to bad reviews if there's too many issues, and etc...
Yes some reviewers make bad reviews, and forgot what they bought is an unfinished game. They either thumb up, or down for either good, or bad games. Some reviews are good, and may hold information to give you heads up on the current state of the game, but some reviews may be out of date, or never gotten updated after changes in game update.
Here the bottom line, if dev is give up due to reviews for making the game, then maybe seek other professions instead. Devs should know it comes with the territory that people will have opinion, not mindless sheep's, and make reviews base on their opinions, may it be good, or bad, but if you just give up, then means either were not willing to take feedback, or just didn't want to bother with the game anymore and was going to drop the project regardless. Yes some devs do just drop games despite having positive, or negative reviews.
And all of this happens in and out of Early Access games.
People who purchase the game have the right to review it. If the game didn't live up to expectations, they are allowed to voice that.
What makes you the authority to decide what other people can or cannot say?
To a degree you are right, devs that release in early access shouldn't really have reviews based on bugs they will fix in the future, that comes with the setting.
But hang on, doesn't that mean devs could just release in early access and stay in early access to get around this requirement? And we know this happens all the time.
Are the bugs in the game trivial or do they matter enough to the player that the experience is ruined for them? Does it matter for them if it's early access or not? They paid for it, after all.
There is an assumption that players will change their reviews after it leaves early access, but also can consider this probably almost never happens. Are players really obliged to go back years later?
Steam does have "recent" reviews, which mostly covers these bases.
EA games (and "regular" released games) all have their bugs, foibles and so on, and anyone making a review based on that is VALID, whether you like it or not. That's the whole point of reviews. If the point resonates with you, the review is effective. If it doesn't resonate with you, it's STILL effective.
But furthermore, you CANNOT POSSIBLY m,ake the claim that these games failed because of this reason. You'd need some detailed information, and a fair amount of mind reading too, and even the devs can't know that.
Sorry, but it's that illogical.
.... are you saying I shan’t get an answer?