Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A rogue server could serve up a virus or worse to others
Personally I'd love to see it. Most of the ingredients you'd need to build such a feature already exist, for example Steam discovering other clients running on the local network, which was developed for in-home streaming.
Your post is right on the money, it shouldn't be hard to impliment.
As mentioned, verifying data is easy.
Client can download a manifest from steam direct and use it to verify the files it pulls over the LAN.
Stumbled across the same artical, it is a bit out of my league.
With some effort i might be able to get it going, but i havent had a great deal if *nix experience.
People have been requesting this since ♥♥♥♥♥♥♥ 2010.
Steam has released family sharing, so they KNOW that people play the same games on the same network. Additionally, having the game updated and ready to go is one of the incentives to purchase rather than pirate. Having to shuffle updates around via LAN or USB defeates that critically important ideal.
Recently Payday 2 has been slamming daily updates of at least 100 MB. ♥♥♥♥♥♥♥, ♥♥♥♥♥♥♥ annoying to move 28 gig everytime it updates around my local 4 computers to try to save my bandwidth.
I would also love it if they added LAN hookup for playing games across Steamplay as when I play games via Steamplay vs LAN the LAG is unreal... (crap internet)
Don't know if that is even possible however, would just be awesome...
This is costing Steam in content delivery costs and costing me in ISP data quota.
I do try to keep auto updates turned off to share the updates by a backup/restore process, but this means then having to acknowledge and manually download updates, which when when the urge strikes to do a little online gaming causes issues if your game client is out of date.
C'mon Steam, c'mon users lets back this!