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Zgłoś problem z tłumaczeniem
In principle yes, you could potentially find greater redundancies across the entire set of game files than Steam's block-by-block approach (and thus greater opportunities for higher compression ratios) but Steam's system has a number of operational advantages going for it which you wouldn't get with downloading a single large file.
For example, Steam parallelises downloads by downloading blocks of files in parallel; Origin grabs chunks out of a large file using range requests. Steam's method is trivial to cache, and Origin's a nightmare (see http://blog.multiplay.co.uk/2014/04/lancache-dynamically-caching-game-installs-at-lans-using-nginx/)
installing a game on steam never required the game to be extracted from single compressed archives. so you basically want to change a 11+ year old and established design concept. the download is compressed to save bandwidth, not to save space. space is cheap today, bandwidth costs a bit, so it is efficient to save a bit there ... and i still don't believe that skyrim is a 12gb download if it ends up being 12gb on your hdd.
also compression and uncompression takes up resources. my netbooks hdd starts to fart on most steam downloads on the uncompression part, i periodically get busy writing to disk messages all the time on a download.
i dont really wanna discuss that further, your attempt is nicely meant, but it will cost more in the long run. compression via your method wont save any money and money is the only reason someone would consider doing it.
and i say that as a 7zip commit dev for a whole decade. compression is for permanent storage, not for permanently changing content. i also explained with the method you want, you want to change an 11 year old design concept, your attempt would completely screw up updating games.
The decisions they made when they designed that new system were generally pretty sensible ones. Also the recent changes to the way it looks are incredibly minor, almost insignificant, changes compared to the under-the-hood stuff they've been working on the past few years.
Downloaded Skyrim again recently and it was 12 GB after download. For the download, it was about 11GB.
Just downloaded Dota 2 and it was 6.5 GB to download, taking 12 GB afterwords.
There may be more to it then simply choosing it compress a game to as small of a file as possible.
Ok so I'm just putting this out here if I didn't like steam as much as I did It would be easyer to download GTA 5 on rockstar's web site, it is 77.6 GB download on steam if I went though Rockstar I would have goten a 5.8 MB installer that would install GTA 5 in aboute 20 min, but in steam I am looking at a 14+ day wait for it to install and I have to restart my desktop every 24 hours or my computer starts to drop files coming in (this I understand because my computer is right from 2005) so ya I thought I should put this in for every one else to debate
To download GTA V with that speed you'd need one beastly internet connection and a really fast drive to write and process data fast enough.