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And no, sharing achievements would be no different than achievement cheating.
achievements have no value, it makes no sense to trade or sell them, since all you need to do to get them is to send a simple api request to the steam servers and you can freely lock and unlock them like you want.
Achievements are suppose to be the reward you get for getting to a certain point in a game. This idea is a bad as getting experience points in steam for getting achievements. With programs like SAM around it will never work.
I came here to post this. CharlestONE speaks for me.
And what would the market even be? Achievements people are most likely to miss to completion are the ones that take the most effort. And this effort is often only put in by people who want to complete the game. You don't pull of a 'no death on uber hard in one sitting without toilet breaks' through sheer luck to sell it. You dedicate yourself to earn it. Why would you waste hours on it to maybe be able to sell it?
What really bites are games that are both single and multi player that you buy later on (probably a Steam sale) for the single player but are locked out of the multi player achievements because their's no online community. So you have to go in knowing that you'll never get 100% achievements.