Cellsiuss 2024 年 5 月 2 日 上午 11:47
It should be impossible to add achievements without paid DLC after the games release
Can we finally set the rules? I suggest that after the games release, additional achievements should only be added from dlc, and the dlc itself should be counted as a separate 100% in the dlc counter (on profile page).

personally im sick of it beyond imagination. I waste my time trying to get 100%, then a developer shows up years later, adds some ♥♥♥♥♥♥♥♥ and decides to waste more of my time because he thought he would make me happy with his new achievements. by what right? Ive probably lost 100 games so far and im honestly not surprised that there is such a thing as an achievement unlocker, because its frustrating as hell.
this year alone I lost 100% of 20 games! 20 games that ive beaten long ago. i dont want to go back to them at all. why would i? nothing noteworthy appeared in any of these games, and in several cases (such as little inferno) the new dlc spoiled the entire game and made it impossible to play.
in multiplayer games it still makes some sense, but even here not in all, if the main part of the program is the single player.

most developers are selfish people who cant control themselves at all. thats why steam needs to take care of it.
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❤ Sly Succubus ❤ 2024 年 5 月 2 日 下午 4:44 
引用自 Start_Running
Honestly I was curious as to what brought OP to make this topic, but wow imagine attacking game developers and people in game dicussion areas just because the developers added something new.

OP you didn't even need to use a rather pointless example of Little Inferno which, you know, has not updated its achievements in two years when it did a Christmas release anywho but damn man your post history alone is the definion of someone who is never happy and always has to be hostile to anyone that exists it seems.
Wait...Little Inferno Updated in the last 2 years?
Feck me....gonna have to reinstall that.
https://store.steampowered.com/app/2108900/Little_Inferno_Ho_Ho_Holiday/
Indeed, it added 1 achievement...and you unlock it by literally just having the DLC itself so in an ironic way you don't even need the DLC as you retain 100% until you get the DLC which ironically in of itself will fix itself as that one missing achievement is earned by just...playing the game once you have it.

Gotta give it to Tommorrow Corp, when it comes to wacky achievements they know how to make some funny ones.
Dan5000 2024 年 5 月 2 日 下午 11:44 
The initial post is written in a very mad manner of speaking, but i agree. I see no reason, why games should not have different sections for achievements.
I would even go as far as to make a new category for every free update that adds additional achievements aswell. You'd not have to worry about cluttering anything either, simply make a single button for achievements, like it is now and after pressing it, you get the different updates tabs and which achievement got added at which dates or dlcs.

Achievements that can only be completed by using new paid DLC content should definitely not be shown in the same achievements tab as the original game. If you don't own that dlc, you are not able to 100% a game at all, which should never be the case imo.

I also lost some 100% badges over the years and while I don't think it is that big of a deal, some of them I was a little proud of and would have liked to stay that way.
Dead Cells for example was a game I had 100% achievements in before I stopped playing it, which later got additional achievements added.

I personally always like to do everything there is to do in a game. Sometimes I specifically aim to be getting all achievements like in my example of Dead Cells. Because that games nature was replaying it, the achievements gave me more stuff to do, that I would have otherwise not done.

But once I am finished playing a game, I probably won't play it again. At least for a VERY long time, because I never run out of new games to play, I don't see a reason to play the same ones multiple times.
cinedine 2024 年 5 月 3 日 上午 1:13 
I really don't get the problem people have with that. If you have different sub-categories for the DLCs you'd still lose your 100 % overall whenever new achievements are released. Just like you do on LIVE or PSN for the last couple of years.

For example my Ghost of Tushima:
Overall: 86 %
Base game: 100 %
Ghost of Tsushima: Legends Mode: 15 %
New Game+: 100 %
Iki Island: Story: 100 %
Iki Island: Exploration 100 %
Legends: Rivals and Mastery Challenges: 0 %

Is there really a difference to just seeing
Ghost of Tsushima: 86 %?
kitt 2024 年 5 月 3 日 上午 5:10 
lol no
Cellsiuss 2024 年 5 月 3 日 上午 8:42 
引用自 sfnhltb
"I waste my time trying to get 100%"

This is your problem, not the actions of the developer. Achievements are more things to do in a game you want to play, not a chore you are being forced to do in a game you don't like. If you are thinking like this you should get a different hobby.
This is definitely the developers' problem - I'm buying the game. THEY change it. Don't put this on me.
You're also wrong in saying that the game is theirs. The copy of the game I bought is specifically mine. Just like the car I was buying. The car is mine and I can burn it, leave it to rust or repaint it.
And you can trust me when I tell you that the car manufacturer doesn't come to me every day telling me what to do with my car. Game developers shouldn't change my games either.

If you like someone telling you what to do, find a boss or play bdsm. Cool. But it's not for me, I don't need someone to constantly come up with new things for me to do. I buy a game and I want it to maintain its form, especially when I put 100% into it - IT'S MY TIME AND EFFORT. And what right does the developer have to take this away from me? At the Olympics, no one takes away anyone's medal just because they change the rules after 10 years. They shouldn't have that right here either. I'll repeat - it's MY TIME, MY GAME and no one else's business.

Overall, your response to me is so stupid that you should be ashamed of yourself.

And finally, don't tell me what to do, thank you. Take care of yourself.

引用自 Rin
Aren't you being selfish yourself while bragging about your OCD FOMO NS mindset? Being a coomer is a personal issue and responsibility.
Not really. I buy a game that someone keeps changing for me. I have never asked any developer to change my game.
Ultimately, you can't turn off achievement, right? So I have no choice - that's why your answer makes no sense.
If they give me the option to turn off achievements in my games and Steam, I will admit that you are right. Ok?

引用自 Ben Lubar
I'm certainly not adding paid DLC to my game every time I want to add new things for players to do.
Tell me - who the ♥♥♥♥ are you to invent new things for me to do? You're neither my mother nor my boss, so kid, get over yourself.

But this is exactly what I'm writing about - you, developers, don't take into account other people's time and you think that these stupid achievements are something for which others should be grateful to you and you never think about the people for whom you are ruining 100%. In fact, you tell them straight - ♥♥♥♥ you. You tell this to the community of your players, you don't value their time and YOU decide that suddenly everyone should spend more time with your game.
Sorry, but this is the PEAK of selfishness higher than Mount Everest.
You proved me right. Thanks.

But also this "I'm certainly not adding paid DLC to my game". Exactly that! Maybe you should? Maybe instead of "I want to add new things for players to do", which everyone really doesn't care about, you should focus on developing your game? Make a cool DLC that people could buy and get another 100% for?
But no, your attitude is already showing - you want to add idiotic achievements with as little effort as possible, instead of working on improving your game. You are not a good developer.

引用自 Gwarsbane
Basically, you are repeating what others wrote above and I already answered them.

引用自 Maria
SAM exists for a reason.

Since you only care about the appearance, what would the public see on your profile, why not just open it with a few clicks? :scmitsukipout:
Doesn't the fact that I have a private profile mean exactly the opposite? I think that's what it means. I don't care what you think about my profile and my 100%. All the games I made were 100% made for me. I don't need your approval.

引用自 William Shakesman
Valve as a company is perfectly fine making money off of gamer personality quirks. I think it is unlikely they will ever provide any material alleviation of the pain caused by those quirks. That doesn't help them take your money after all.

And practically speaking, to put limits on cheevos would require dictating standards, which is something Valve has tended to avoid. Given the PC market isn't a closed system like XBL or PSN that gave us cheevos to begin with, Valve doesn't really have the mandate of heaven to enforce a standard aside from the money motive of being a near monopoly, and if Valve had such a fleeting power, again, they wouldn't use it to help the customers, especially not for such a personality quirk based problem.

Not to knock the complaint but I think you ought not bet on Valve implementing this.
Why would my proposal reduce sales? I argue that it would be quite the opposite.

Valve and developers would still make money. People would buy DLC to get 100% in the DLC - these are often very easy achievements to complete. It wouldn't affect anything, it could even increase sales, because suddenly every next 100% would be a DLC. For those who like collecting numbers, this would certainly be a welcome change.

I would argue that this change would not only be positive, but, apart from the few idiots in this thread, welcomed by anyone.

Honestly I was curious as to what brought OP to make this topic, but wow imagine attacking game developers and people in game dicussion areas just because the developers added something new.

OP you didn't even need to use a rather pointless example of Little Inferno which, you know, has not updated its achievements in two years when it did a Christmas release anywho but damn man your post history alone is the definion of someone who is never happy and always has to be hostile to anyone that exists it seems.
It's not about adding something new. Let me ask you another question - If someone wins a gold medal during the Olympics, should it be taken away after 10 years because the rules have been changed?

Any reasonable person will answer - no.

And I'm not talking about adding something to the game, but about archiving original achievements after the game's release and separating them from DLC. That's all.

And Little Inferno is a perfect example:
- After 10 YEARS everyone lost 100%.
- Anyone who wants to get 100% again in the game they finished, let's emphasize again - 10 YEARS AGO - must now spend additional money.
- The DLC adds practically nothing noteworthy.
- DLC ruined this game. I know because I have it, it throws me to the desktop every 10 minutes, items disappear from my inventory and generally I can't play. It's not even that I can't get achievements - the game is literally unplayable now.
- To get 100% again you have to play the whole game over again. You can't play on old saves. So what do people do? They use other people's saves. Clearly no one is happy and the reviews reflect that.

So I really don't know what you don't like about my example, because it's a perfect example of what I'm writing about.

I will ignore your childish comments about me. You don't have any arguments, so you're trying to discredit my person, so why are you even commenting on the thread? Just walk away instead of acting like a child.

引用自 Dan5000
The initial post is written in a very mad manner of speaking, but i agree. I see no reason, why games should not have different sections for achievements.
I would even go as far as to make a new category for every free update that adds additional achievements aswell. You'd not have to worry about cluttering anything either, simply make a single button for achievements, like it is now and after pressing it, you get the different updates tabs and which achievement got added at which dates or dlcs.

Achievements that can only be completed by using new paid DLC content should definitely not be shown in the same achievements tab as the original game. If you don't own that dlc, you are not able to 100% a game at all, which should never be the case imo.

I also lost some 100% badges over the years and while I don't think it is that big of a deal, some of them I was a little proud of and would have liked to stay that way.
Dead Cells for example was a game I had 100% achievements in before I stopped playing it, which later got additional achievements added.

I personally always like to do everything there is to do in a game. Sometimes I specifically aim to be getting all achievements like in my example of Dead Cells. Because that games nature was replaying it, the achievements gave me more stuff to do, that I would have otherwise not done.

But once I am finished playing a game, I probably won't play it again. At least for a VERY long time, because I never run out of new games to play, I don't see a reason to play the same ones multiple times.
+1
While I don't personally care about achievements (I honestly miss when they didn't exist frankly,) I know many do and that their sense of completion is important to them. I may not understand or relate to it, but I can try to empathize and sympathize with the loss of that sense of completion being annoying. That said, though...

引用自 Cellsiuss
You're also wrong in saying that the game is theirs. The copy of the game I bought is specifically mine. Just like the car I was buying. The car is mine and I can burn it, leave it to rust or repaint it.

I wish this were true. I really do. When physical media was more standard, there were court rulings that declared video games were effectively goods, which came with certain consumer rights. This included the right of resale, among other things. Even though technically we only ever had a license for use, and didn't own the copy, in actual practice, they functioned more like goods, and more like the analogy of the car you're using.

Unfortunately, just as back then it was, "We technically only have a license, but in practice we can treat it like a good," today the pendulum has swung in the opposite direction, because the practicality part of that equation is now on the side of the digital nature of the product. With the denaturation of physical media as a primary means of distribution, and the normalization of digital distribution, physical media has all but died, and today we agree to an EULA explicitly every time we buy a game on a platform like Steam.

That means we are consenting to the terms of that EULA, and essentially it means we do not own the game at all, not even in the "in practice" sense we used to benefit from. Today it truly is treated as just a license for use in the most literal possible sense, up to and including the license issuer reserving the right (to which we agree by default) to change the product at any time going forward.

This includes (for which rules exist in terms of how much notice they have to provide) things like changing the system requirements, changing achievements, and changing anything else about the game essentially. This is why you can now leave a game for a few years, and come back to an entirely different experience. (For better or worse, depending upon your tastes.)

Again, I wish what you're saying was true. Even "in practice." But today it's not. It never technically was, but today it really isn't, and there's no recourse really.
Garou 2024 年 5 月 3 日 上午 10:18 
If a game is worth of a 100% without DLC, it's very likely any DLC will just add value and fun. There are exceptions, of course... I dreaded the Breach mode for Deus Ex MD... but usually I don't mind DLC achievements.
Ben Lubar 2024 年 5 月 3 日 上午 10:58 
引用自 Cellsiuss
引用自 Ben Lubar
I'm certainly not adding paid DLC to my game every time I want to add new things for players to do.
Tell me - who the ♥♥♥♥ are you to invent new things for me to do? You're neither my mother nor my boss, so kid, get over yourself.

But this is exactly what I'm writing about - you, developers, don't take into account other people's time and you think that these stupid achievements are something for which others should be grateful to you and you never think about the people for whom you are ruining 100%. In fact, you tell them straight - ♥♥♥♥ you. You tell this to the community of your players, you don't value their time and YOU decide that suddenly everyone should spend more time with your game.
Sorry, but this is the PEAK of selfishness higher than Mount Everest.
You proved me right. Thanks.

But also this "I'm certainly not adding paid DLC to my game". Exactly that! Maybe you should? Maybe instead of "I want to add new things for players to do", which everyone really doesn't care about, you should focus on developing your game? Make a cool DLC that people could buy and get another 100% for?
But no, your attitude is already showing - you want to add idiotic achievements with as little effort as possible, instead of working on improving your game. You are not a good developer.

In the 7 years Alien Swarm: Reactive Drop has been on Steam, we have not once asked players to pay for the content we were giving them. In fact, our license with Valve as a free Source Engine mod prevents us from demanding payment in exchange for content.

When we add a new campaign or new weapons or new bonus missions, we add achievements along with them. Achievements are a way for developers to signal to players which parts of their game are worth checking out, and to give the players an extra sense of accomplishment for playing those parts of the game, or for playing the game in an impressive or unusual way.
虎🐯 2024 年 5 月 3 日 下午 7:04 
genuinely cannot imagine giving a ♥♥♥♥ about cheevos to this extent lol
Maria 2024 年 5 月 3 日 下午 7:22 
引用自 Cellsiuss
Doesn't the fact that I have a private profile mean exactly the opposite? I think that's what it means. I don't care what you think about my profile and my 100%. All the games I made were 100% made for me. I don't need your approval.
This will sound surprising, but people are not mind readers.

And what makes you think that I'm willing to hand out mine? You are rejecting something that isn't even offered to you. :cursedcube:
Maria 2024 年 5 月 3 日 下午 7:32 
引用自 Cellsiuss
This is definitely the developers' problem - I'm buying the game. THEY change it. Don't put this on me.
You're also wrong in saying that the game is theirs. The copy of the game I bought is specifically mine. Just like the car I was buying. The car is mine and I can burn it, leave it to rust or repaint it.
This would be the second time I saw a super mumbo-jumbo-size straw man today. :CVRChanDerp:
William Shakesman 2024 年 5 月 3 日 下午 8:01 
引用自 Aikido
While I don't personally care about achievements (I honestly miss when they didn't exist frankly,) I know many do and that their sense of completion is important to them. I may not understand or relate to it, but I can try to empathize and sympathize with the loss of that sense of completion being annoying. That said, though...

引用自 Cellsiuss
You're also wrong in saying that the game is theirs. The copy of the game I bought is specifically mine. Just like the car I was buying. The car is mine and I can burn it, leave it to rust or repaint it.

I wish this were true. I really do. When physical media was more standard, there were court rulings that declared video games were effectively goods, which came with certain consumer rights. This included the right of resale, among other things. Even though technically we only ever had a license for use, and didn't own the copy, in actual practice, they functioned more like goods, and more like the analogy of the car you're using.

Unfortunately, just as back then it was, "We technically only have a license, but in practice we can treat it like a good," today the pendulum has swung in the opposite direction, because the practicality part of that equation is now on the side of the digital nature of the product. With the denaturation of physical media as a primary means of distribution, and the normalization of digital distribution, physical media has all but died, and today we agree to an EULA explicitly every time we buy a game on a platform like Steam.

That means we are consenting to the terms of that EULA, and essentially it means we do not own the game at all, not even in the "in practice" sense we used to benefit from. Today it truly is treated as just a license for use in the most literal possible sense, up to and including the license issuer reserving the right (to which we agree by default) to change the product at any time going forward.

This includes (for which rules exist in terms of how much notice they have to provide) things like changing the system requirements, changing achievements, and changing anything else about the game essentially. This is why you can now leave a game for a few years, and come back to an entirely different experience. (For better or worse, depending upon your tastes.)

Again, I wish what you're saying was true. Even "in practice." But today it's not. It never technically was, but today it really isn't, and there's no recourse really.
Arguing the EULA over cheevos is totally missing the point but I just want to touch on something: you aren't buying NOTHING. You do have a legal right to use any released version of the software in almost every EULA. You are not legally forbidden from running older versions of any software you have bought. It doesn't help OP. But its not nothing
引用自 William Shakesman
引用自 Aikido
While I don't personally care about achievements (I honestly miss when they didn't exist frankly,) I know many do and that their sense of completion is important to them. I may not understand or relate to it, but I can try to empathize and sympathize with the loss of that sense of completion being annoying. That said, though...



I wish this were true. I really do. When physical media was more standard, there were court rulings that declared video games were effectively goods, which came with certain consumer rights. This included the right of resale, among other things. Even though technically we only ever had a license for use, and didn't own the copy, in actual practice, they functioned more like goods, and more like the analogy of the car you're using.

Unfortunately, just as back then it was, "We technically only have a license, but in practice we can treat it like a good," today the pendulum has swung in the opposite direction, because the practicality part of that equation is now on the side of the digital nature of the product. With the denaturation of physical media as a primary means of distribution, and the normalization of digital distribution, physical media has all but died, and today we agree to an EULA explicitly every time we buy a game on a platform like Steam.

That means we are consenting to the terms of that EULA, and essentially it means we do not own the game at all, not even in the "in practice" sense we used to benefit from. Today it truly is treated as just a license for use in the most literal possible sense, up to and including the license issuer reserving the right (to which we agree by default) to change the product at any time going forward.

This includes (for which rules exist in terms of how much notice they have to provide) things like changing the system requirements, changing achievements, and changing anything else about the game essentially. This is why you can now leave a game for a few years, and come back to an entirely different experience. (For better or worse, depending upon your tastes.)

Again, I wish what you're saying was true. Even "in practice." But today it's not. It never technically was, but today it really isn't, and there's no recourse really.
Arguing the EULA over cheevos is totally missing the point but I just want to touch on something: you aren't buying NOTHING. You do have a legal right to use any released version of the software in almost every EULA. You are not legally forbidden from running older versions of any software you have bought. It doesn't help OP. But its not nothing

I'm just referring to the general premise of the reserved right to make changes to the game, and how much less static games are now as products. Both the game itself, and things like achievements for them, with the latter being OP's issue.

Yes we can play earlier versions of games, but a) I'm not sure how that avoids OP's specific problem vis-a-vis achievements, and b) as a practical matter, unless you're someone who goes to the trouble of backing up your binaries and making them transportable in an independently accessible form so that you never lose access to them, or you know how to rollback to a previous build using app ID commands (and assuming those builds are still available,) or the game in question has a beta branch rollback easily accessible via Steam, and people disable all updates... most people are playing the latest build.

That's why I said "in practice" numerous times in my post. Because "in practice" games used to be finite, static goods, even if technically all we ever had was a license for use and backup for personal use. Whereas today "in practice" games are dynamic, continuously updated, and the meta layer that accompanies them now (achievements, cards, etc.) is also dynamic and changing.

OP was saying that a video game today is analogous to buying a car and the rights that come with that. And I'm saying I wish that was true, and that it used to be more true, but today in particular, it's true to a far lesser degree. (Again though, just in case people think otherwise... I personally couldn't care less about any of this these days. I was just responding to that one very specific analogy and lamenting how I don't feel that's true any more, to the extent it ever was.)
最后由 Defective Dopamine Pez Dispenser 编辑于; 2024 年 5 月 4 日 上午 3:08
Sleepy Yoshi 2024 年 5 月 4 日 上午 12:46 
I do wish they had set it up where dlc achievements were split off by default. It has more benefits then just 100% concerns even, but *shrugs* people live and breath the "they give developers the option already" line here.

I don't have any issue with achievements being added after release though, regardless of how long the game has been out. *shrugs*
76561198407601200 2024 年 5 月 4 日 上午 1:07 
引用自 Cellsiuss
Can we finally set the rules? I suggest that after the games release, additional achievements should only be added from dlc, and the dlc itself should be counted as a separate 100% in the dlc counter (on profile page).

personally im sick of it beyond imagination. I waste my time trying to get 100%, then a developer shows up years later, adds some ♥♥♥♥♥♥♥♥ and decides to waste more of my time because he thought he would make me happy with his new achievements. by what right? Ive probably lost 100 games so far and im honestly not surprised that there is such a thing as an achievement unlocker, because its frustrating as hell.
this year alone I lost 100% of 20 games! 20 games that ive beaten long ago. i dont want to go back to them at all. why would i? nothing noteworthy appeared in any of these games, and in several cases (such as little inferno) the new dlc spoiled the entire game and made it impossible to play.
in multiplayer games it still makes some sense, but even here not in all, if the main part of the program is the single player.

most developers are selfish people who cant control themselves at all. thats why steam needs to take care of it.

Let me understand this correctly, you actively hunt achievements which is something you are choosing to do and because the game developer(s) added more achievements, you not being let that be must get those new achievements done, and the developers are the ones who have no self control.... ?
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发帖日期: 2024 年 5 月 2 日 上午 11:47
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