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May be a better idea to request such a feature from developers of the games first.
Though the down side is they would be unlikely to use them if the game isn't sold only on Steam and they may not wish to lock their title to a single platform.
So i'm making a multiplayer game.
I set up some quick chat options,
Commands like wait, go, heal etc.
All hotkeyed in game, nice and easy.
Or, we do it your way.
Everyone spams the chat with an emoticon of their choice that means (to themselves) wait, go, heal etc.
I fail to see how this would be useful at all for playing with strangers, you would need to able to read their minds to know what they meant most of the time.
If stored on their drive, it would likely use a fair amount of space which people would also complain about, even if small you're talking an increasing number frequently, likely in the thousands which for HDD users would likely become a nightmare especially for the spam-prone individuals that want to make 3 emotes, and then make the next line which also has 3 emote limit; which means spamming would be excessively easy.
In games where every crucial moment counts, imagine a slow-down or hiccup because people are spamming things that make zero sense to others since the limitations are what emoticons you personally own where others would make more sense in its place. That is the difference between a kill or being killed in fast-paces games. Many games that utilize team-work already have ways to send messages, ping locations, or put markers down.
Your idea is not truly to be able to incentivize purchases, if anything it could easily harm it since the reviews would be "full of emote spam which causes lag", especially for such games where communication matters that many do not want to disable chat but ignoring is largely not available or would consume too much time blocking people that just join and emote spam from hotkeys.
I understand, very clearly as anyone else from your threads, that you like emotes, but suggestions should serve to benefit the community, not cause burden nor promote spamming. Many people have given great responses from users, active users, to moderation as to why these aren't really feasible ideas. We also don't need increased network traffic or drive activity, solely for emoticons. There's a reason why you separate connections/drive use for different things, not merge them together into one app.
I do not bother mousing over emoticons on your posts and if I have to mouseover an emoticon to find out what it is, then no it is not needed, nor required in games.
Sometimes when zero games offer a feature, it just means it's a bad idea that no one wants to implement. Not that they would if they could.
Very few, because as I said most have no desire to. Those that do usually want them thematically matching their game. The fact that so few games have them is proof that very few developers see this as a worthwhile feature.
It's not like its hard to display emotes in chat if someone wants to.
None.
Name one developer that wants them? (And I don't mean a developer with a game based on emojis)
I found request from users to have them in some games, such as WoW and Second Life, but the developers themselves seem like they do not want to add them.
Hence why I suggested asking developers first. If you can get them on board with the idea, then they can either create their own and ask Valve to allow them the use of their (if there isn't already a way to do so), but like I also said, they may choose to make their own in-game specific ones instead, so they are not under any obligations when using another's IP.
Games like Fallout 76 (which falls under the MMO) and other MMO's have had animated emoji's but again they all match the theme of the game. I can't think of any developers who'd want random emoji's they have no control over being in their game, especially as a game developer can have satanic or nazi influenced emoji's if they wanted for instance