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Already the developer can (and some so) offer manuals included with purchase.
Why? What reason should there be to compel such?
Are we talking about rather older titles, I presume?
Wikis do a lot of the load-bearing anymore, TBH
https://steamcdn-a.akamaihd.net/steam/apps/231430/manuals/COH2_PC_MANUAL_EN.pdf?t=1581092141
IF a game has a downloadable/printable manual that the dev/pub uploded to Steam you will find it there, that is correct.
6% aka "most" is not correct though. ~41k games on Steam, ~2.5k have manuals on the store page.
most games on Steam also are actually never physically released
manuals in a printable design are a thing from the past and they are expensive af to produce. printed or not.
There's two issues with what you're asking for (well, three to be pedantic).
First off the issue of the manuals themseleves. Valve could never force anything as it ain't their position to do so as others have pointed out. It just doesn't work that way, nor should it.
But more than this, they aren't necessary because the cost-cutting and so on that went with manuals going away, that didn't leave a vacuum as you might think. Games simply incorporated turotials IN the game to manage this (some even just have the manuals in the game). So, the equivalent of manuals or just digital versions of the manuals ARE already there in most cases.
But on top of this, You meed to realise the realities of such things.
Many of the big attractions on the Steam store are indie games - games from smaller teams and smaller budgets to go with that. Back in the day when I wrote for certain gaming publications, I had friends who would write these very manuals. They were extremely costly and time consuming to do.
They were FAR more work than even writing a piece or walkthrough and giving it to your editor to give it the once over. it was refined to the nth degree ofttimes.
So no, this wouldn't be feasible for most either to get to that level of stuff again.
Thanks for your excellent response, which has a lot of truth.
Unfortunately some games do not, so players are left with a big problem of finding out what each key or function on the game pad or keyboards do.
Some games have manuals. Right click on game in Library>Properties. In the General tab the first 3 things you see are
Homepage
Developer
Manual
Oh I definitely hear you on that one.
It's far from perfect. There are a number of games that do a poor job of explaining things indeed.
I'm a game collector, no scratch that, let's be frank - hoarder. I love to buy games and keep them, so Steam is far from my main thing. So plenty of old physical games, and plenty of physical games I've bought used.
Some of those are truly lovely, like Alundra on the PS1, which not only has a nice thick instruction manual but it also includes a separate booklet offering a detailed walkthrough of the first chapter to get you off the ground. Plus a separate map.
However, some games (especially nowadays) have no manul at all, and if it did it's missing. Can be a right royal pain in the arse sometimes. Especially when you're older like me and youre halfway through a game you haven't touched in months and you forget what the hell does what.
So I definitely hear you.
I kind of miss the day when games came with a paper manual, but back then games were mostly static pieces of software. They didn't really change much overtime.
Nowadays games keep adding functionalities and stuff through time. That means the manual also has to be updated after each iteration of content addition. In this regard written manuals (PDFs) have been largely outclassed by Wikis, for example.
That moment when you discover there's a shortcut for that thing you've tediously made for 100's of game hours... We've all been there. User Experience or taking for granted a player is well versed in the genre of the game is an often underrated factor in game development.
Y'know, I SWEAR you're the bane of my existence .... in a nice way, of course.
Whenever I think I've got a reasoned answer, along you come with something that I feel daft for missing out.
Frankly it's awesome. I just never thought of the oh so obvious point about "live service" (ugh, how I despise that term) games being fluid.
Lol, I was just thinking about games like 7 Days to Die.
The manual, if such a thing would have existed, would end up looking like my fridge door.
"Chapter X - Oh, and another thing....."
Basically a manual of post it notes.
I had totally forgotten about Rune Factory, damn you. I need to play that now.
That's my morning sorted - rooting through boxes to find where I stored it.