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like this:
Download 7:30
Update: 2:30
Patch: 0:00
total time: 10:00
He/She wants to see 3 timers:
Elapsed download time.
Elapsed Installation time.
Total Elapsed time.
Not an estimate of speeds.
1) patch size
2) cpu speed
3) disk IO
So estimates will never be correct especially in the patching stage
OP wants just the times it took, not estimates.
the break down is just not really possible, since Steam update/patches/installs while downloading and this is not a step-by-step-process like other clients do it.
It might be a bit difficult but it's definitely not impossible.
A small patch might require the rebuild of a massive file, which might take sensibly longer than the time it took the patch to download.
Case in point
Payday2 patches always touch EVERY FILE due to the way the Diesel Engine works. That means each patch must read and write out currently all 50GB of game data every time
1) download patch file
2) read 50GB of game data
3) use CPU to calculate deltas
4) write out 50GB of new game files
5) move 50 GB of new game files to original install point
How long that takes will vary dramaTicslly depending on so many factors