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partitial = some parts(like menu) are not useable with a xinput controller and you need m+k to access those.
nothing misleading. playstation controllers are far from being meant to be used on a PC. complain to sony about that.
opt into steam beta and use big picture mode, Valve is currently fixing sonys crap with their own controller api. ps4 controller is currently in beta.
I have used a Xbox controller, it feels...weird. The two joysticks are in weird positions and the thing is bulky to hold.
Some games actually do support PS4 controllers, but not all of them, and they're far and few between. If a game has a PS4 version available, and it's ported to steam, it should make sense to include PS4 controller support as well. But again, it is far and few between how many games do this.
I get it, but at the same time it's sort of annoying, especially since this game apparently has PS4 version as well. (Dust: An Elysian Tale) And before you ask 'why didn't you get the ps4 one' I try to get the steam games when I can because I can install them on any computer anywhere as long as I'm logged into steam. Consoles...can't really do that I don't think.
The only time I get the console version is if I know my Model T of a pc can't handle it.
sony was never big on letting their stuff work on pcs. they are only now starting to support them, little by little.
PS4 controllers only support Direct Input. MICROSOFT SAYS DIRECT INPUT IS DEAD
Every game uses Xinput because MICROSOFT MAKES YOU
Either go yell at Sony to make Xinput drivers for their controllers, or tell Microsoft their Xinput standard is ♥♥♥♥♥♥♥♥ garbage and stop making developers use it just because of the Xbox
Partitial Controller Support = Controller only works in-game, not in the menu.
I have never heard of it meaning a specific input type or type of controller. That is subject to the choices of the game's developer. Most program for X-Input as that is the current standard for PC. A few do program for the PS4 controller. Valve has no say on the matter.
Valve did add DS4 controller support in the Steam Client Beta, so you can use and program it is most games, even if they do not support the DS4 or even a controller. Similar to how the Steam Controller works.
If you want to use the DS4, I suggest using the Beta Client.
So should we do both until one or the other happens?
Frankly it is getting pretty tiresome.
As for it being the developer's choice, it still doesn't excuse the fact that they don't specify if it supports PS4 or not. At the very least they should put that in the product description...
As for DS4, my computer crashes every time I try to use it so I don't know what the issue is there.
The DS4 is Dual Shock 4 controller that comes with the PS4. The controller is not called a PS4. A PS4 is the PlayStation 4.
If you computer is crashing when you connect the DS4 controller, then it wouldn't make sense for you to want to use it.
For some reason I've never been able to get it to work.
Which is rather odd cause I managed to get other controler ports to PC to work. Like Mayflash Gamecube Controller port for example.
And DS4W is not needed as the Steam Beta Client can now perform the same function.
http://steamcommunity.com/groups/SteamClientBeta#announcements/detail/834683256454278286
Microsoft only supports Xinput for contoller input on the xbox
Microsoft only supports Xinput for controller input on Windows
Microsoft will not certify your game on Xbox unless you implement the xinput standard
No device manufacturer bothers to make direct input devices because Microsoft outirght tells them its unsupported.
Pleaes tell me why a developer is going to bother making their game DirectInput compatible when Microsoft tells them not to, and instead tell them to use Xinput.
Please feel free to go whine to Sony why they don't make Xinput drivers.
Again either go whine to Sony to make Xinput drivers or go scream at Microsoft because Xinput is the standard they adhere to for games. Developers have not supported Direct Input devices for games in a DECADE. The fact you want to use the PS4 controller is moot. Those devices have NEVER been supported, ever. Period. This is not news. This is not new.
Controller support means xinput. That is the standard. That has been the standard for a decade.
You can define whatever nonsense standard you want. That is not an actual standard. It is not what developers not what Microsoft adheres to.
so when PC developers talk about controllers, they only include the ones actually meant for usage on PC, and any controller branded playstation is not among the controllers for PC.
xinput is an 11 year old manifested industry standard. what sony does is propietary aka "we dont want you to use your crap on anything else then our own stuff".
again, go bark at sony.
they are not directinput either, you actually need a wrapper to use any ps controller for directinput api.
hobby simulators use directinput for their projects because it is less limited and you can actually implement all the knobs and switches for a flightsim but then again, they mostly know how to program their own solutions and they mostly have to do.
You can use the controller out of the box as it does support Direct Input
Its just that a lot of stuff doesn't work in Direct Input like the analog controls, etc. Wrappers are mostly designed to address the ability to fully use the controller as 'intended'. But the controller does work out of the box, it just doesnt work very well.
note that as far as MS is concerned DI is 100% dead. They could obliterate it in a windows update and devs would have little to no recourse. The feature simply 'exists but is unsupported'.