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I just see this as a waste in server time and database space. Individually it might not seem like much, but there are 150+ million active accounts, 300+ million accounts in total.
I know that. Im an IT guy. But basically it would be nice to know how many hours have you played. Besides that adding just one more data (playtime) is no big deal, since all the playtime tracking is done on your PC.
Achievements could be implemented if the game developer partnered up with Steam and Steam could create a Open-Source project for that. So that is not a big deal.
1 charaster of text is 8 bytes of memory. If you have played 10 000 hours that data to store that info per user would only use up maximum 100 bytes of memory on their server per non-steam game. That is not a big deal since they are giving free space for screenshots, forums, game saves,....!
Think twice before you post. No offence these are just plain facts. :)
1 byte == 0,000001 MB
If we say that for this non-game playtime tracking is being used 1 MB per user (which is only a very rare case scenario) they would need 300 million MB which is only 30 TB of data (not a big deal for Steam)
https://www.youtube.com/watch?v=WRSY0bcxuX0
Steam should add a tracking feature just like Xfire though. It should be not that hard.
Edit : Damn Xfire has been shut down apparently and his successor is Evolve apparently.
Wow ... There is so much wrong in this post ... from basic maths to basic understanding of computers.
the thread is also from february.
I wouldn’t be surprised if Valve was already collecting data like this - it would be to their benefit to know these things.