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回報翻譯問題
They also have ... well
you press a button and all the dropped loot is now picked up by the player who pressed it, including health recovery boxes, much to the frustration of other players in the same multiplayer world.
Here the game with the mechanics I used as an example: https://steamcommunity.com/sharedfiles/filedetails/?id=3290995647
It also shows a cheater example. It also shows multiplayer mode (splitscreen in this case)
(fun fact: there can only be 128 drops on the map at a time. This guy bypassed this and increased the loot dropped by a ton)
Yeah well, that was the point I was trying to make basically.
What people see as a singleplayer game might have multiplayer capability and a singleplayer mode.
They cheat in singleplayer saying the same stuff, even though it might affect multiplayer.
It wouldn't count at all for Pure Singleplayer games.
But the thing is...
https://steamcommunity.com/discussions/forum/1/4406291673453171871/?ctp=2#c6982351509016143950
This is the post I was replying to. This post contains my entire post, which speaks of games that are seen as Singleplayer but have an online multiplayer mode.
So in that sense, my 'reply' was a good example.
No, I posed the possibility that they will.
Why wouldn't a cheater do this?
A note here; I do make an assumption, namely that they use cheats to make the game easier for them in one way or another. (so that it takes less time to get to--- some value or whatever)
Why do people cheat? To feel good.
Failing makes them feel bad. They cheat so that they feel good when playing the game.
How do they get more of this? By getting validated-- others help them feel good as well.
There is a noticable risk that they will go online with it.
Edit:
https://steamcommunity.com/sharedfiles/filedetails/?id=3289994876
Here's someone using WeMod in the same game I referred to earlier, singleplayer game mode in this case.
The fact is that his HP, collected loot he obtained by cheating and other cheated unlocks carry over to Multiplayer in this game.
But anyway it shows how WeMod works on this game. It causes infinite ammo by reducing magazine size to 1 and just keeping it 1. All other values run on 999 or 9999 respectively.
Several of his screenshots got removed, because of him cheating; there are only very few left currently.
Edit 2: Just saying, but with the added screenshots, I wanted to show it wasn't an assumption and it is in fact a 'fact' for certain games.
This doesn't mean this is the case for all games no... but there are games that work like this and give cheaters, even if they just cheat in singleplayer and turn them off when they go into multiplayer a huge advantage. (feel free to scroll through the screenshots section of said game and look at how much HP each player that doesn't cheat has.)
Then lets use Elden Ring as an example.
If someone plays with an Easy Mode mod in single player and never goes to multiplayer, then it doesn't effect you.
If they take that character to multiplayer, then it is not longer cheating in single player.
Not really a good example still, nor does the full post you are replying to make any more sense of the matter as it seems to refer to another post somewhere else that we may not have seen. It talks about achievements in the post to.
So it seems we are missing context in regards to your reply and to the post being replied to.
In other words, the missing context for that post is in the previous replies.
Not that it matters, but you can find the context of the intention of that message simply by reading at least.
If you need examples to determine context behind how something like that would work considering the achievements part, which was just an example of 'stats' that might be used to determine 'factors' that affect the unlocked abilities or weapons of a player in multiplayer mode by the way...
I don't really feel like looking one up on Steam. I only recall an old arena shooter called S4League which had such a system. The achievements page on the publishing website were tight to, what they would call in game "examn licenses". So for example, upon completing a specific challenge (like winning a match in X mode Y amount of times) or when doing a training mission (only very early in game) you'd be rewarded with weapons or skills. However, the later challenges are a lot harder, so people who cheat and bypassed it would instantly unlock this gear. Not that it was better (it wasn't). It's just a showoff item basically, but its cheated in non the less.
Yeah yeah, I get the immediate defense here. That game is designed to be played multiplayer. Yep, and it had singleplayer (story) missions and stuff, which wasn't advertised, but still. Its a situation where the crowd looks at the game and sees a multiplayer game with singleplayer mode as a surplus feature. The issue is similar though. Singleplayer unlocks can be taken online, affecting others 'when doing so'.
And how exactly does this help prove your point? This is clearly someone who deliberately cheats on Multiplayer. This is not about people like that.
1) There is ALWAYS a possibility Cheaters will be present, even with the best Anticheat in the world. This has nothing to do with people who cheat on Singleplayer only.
2) How easy or hard they make the game for themselves is literally none of your concern.
That being said, I don't think we need to naturally conclude maliciousness on anyone wanting to cheat in single player.
Don't hate the player, hate the game. As the expression goes.
Never ever use it on multiplayer games...