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Exactly, why should it matter if it doesn't effect anybody else? Besides, if it was really so bad then they would delete Bethesda game cheat guides.
they used to sell them on the magazine racks
official walkthroughs from the companies
there were monthly magazine releases with all the new cheats to try
it was considered a badge to find the next and latest cheat
then we have the mods and workshop
all designed by players to help people cheat
not sure how they fit that into their idea of no cheating on steam
To me the big thing is if it's multiplayer. If it is, then hell no because that ruins it for everyone else. A good example would be a person with base Armored Core 6 against somebody with the IBIS series mod. The parts from that mod would make things insanely lopsided in PVP. The boosters are stupid fast, stupid good energy from the generator and the weapons tear bosses apart.
Once you cheat in a singleplayer game and--- afterward go play the online multiplayer variant, you've created yourself an unfair advantage in a number of cases:
1. when the cheats helped you unlock stuff you can use in multiplayer
2. when the cheats helped raise your stats
It is usually also apparent cheats working in singleplayer offline (outside of steam) mode will work when going over the steam network to play multiplayer.
You can also 'use cheats over Steam' by posting screenshots of your offline singleplayer game (that you made outside of Steam) on the Steam platform. "Online" means while your activity is connected to Steam.
Yes, so long you keep your cheating away from the Steam Network and do not involve Steam (going online, posting your cheating, etc.) you're within the bounds of the rules.
So it depends on what your usage of the cheat is.
---gray area---
Imagine you're playing a game in offline singleplayer mode.
You cheat.
and you unlock achievements on the Steam platform (which is online activity that raises your Steam stats.)
Whether or not this matters depends on whether or not achievements matter in online multiplayer play or whether or not achievements matter to the community you're partaking in.
You may or may not be punished for cheating depending on the moderation of the game or the community.
The same goes for Steam Stats of course. While you're connected to the Steam network and cheat in your offline game, stuff on the Steam Platform may still happen. I recommend investigating on whether or not it constitudes a cheat before using it basically.
Edit: I hope that makes my previous messages more clear.
Personally, this is a bit of a weird opinion since I don't use cheats. If a game is too difficult or too grindy or whatever, I simply stop playing it and let people know in a review if it is important or post about it on the forum.
But at any rate, I do not recommend WeMod, because I cannot see what it does exactly.
Simply having it running on the background without it providing cheats to any game is because of that already a risk--- perhaps it messes with Steam's Cheat Detection systems for some games. Whether or not VAC is running on a game may not matter. Other than this, it may attempt to collect information about your Steam account. I hope it doesn't run a keystroke logger or some password grabber without you knowing. The software is 'trust' based and, is somehow provided for free? What is the company's business model then? To me, it appears to be a risk.
Unless the software is opensource and can be checked; only then you can confirm how it works and why it works. Currently, from what it appears, they let the crowd test their software and then hope no one gets banned. It's a bad practise.
Never had any problems. Like any cheat software, be it WeMod, Cheat Engine or the like, only use them on single player games, turn them off before starting any multiplayer game, VAC protected or not and you are fine.
There's a reason why I linked that second thread.
i care nothing about achievements
the devs can make it so they are turned off if using cheats, so ask them
as i told another user
if my cheating in single player games affects you in any way
that is on you
Ask about it in their own game hub. Every game is different. Take the newer CoDs for example, they are all online only with Ricochet anti-cheat being active at all times.
Imagine a game where you can collect randomly dropped loot dropped from killed enemies. Sometimes these contain HP boxes. If you collected enough of them your HP increases by 1 point. The increased HP gives you an advantage in quests, missions, etc later in game + in multiplayer online mode.
Now lets say you cheat your HP to the maximum value (9999999), while most online players have somewhere between 400 and 1200 hp).
While in singleplayer, its fine
but the fact is your HP, even when you disabled your cheats carries over into your online lobbies.
And so, singleplayer cheats affect online multiplayer play.
Another example:
Lets say you install mods that let you unlock and use 'test' weapons and weapons that are too overpowered, or so thought the designers, so they didn't make these unlockable.
I don't need to explain this I guess. You may not even know they are unobtainable. You use them in multiplayer by accident. Oh no--
Another example:
Within 150 hours of playtime, you boast achieved things in game that wouldn't be possible without 40000 hours of play time without cheats.
What happens here? --- more people start cheating in online play because, its unfair.
Easy AntiCheat actually has a category for these; "followers".
Should you cheat and it affects me in any way, "That's on me?" ... in a way, yes, because I have failed to write a proper report to the moderators about you cheating, to get you banned, I guess.
No, this isn't a fact at all. That is you assuming that it works that way.
This is entirely dependent on the game and how the actual cheat works.
Some only give unlimited HP while the actual Cheat is activated, and return to normal once it's disabled.
And that's also assuming it's a game that has both multiplayer and Singleplayer. Plenty of Singleplayer only games which do not affect you.
And even if it has both, you're automatically assuming that person is actually using the Multiplayer part at all.
Bad example, imho, as that wouldn't be a single player cheat at that point, but a multiplayer cheat. An accidental one, but still a multiplayer cheat.
If I cheat in say... Resident Evil 2 Remake with unlimited ammo, that doesn't effect you, but if someone were to get upset that someone played the game with cheats, then that is on them as they were not actually effected by the other's use of said cheats.