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The only work around I have found so far is to reinstall the game, rather than letting the very slow patch to apply. I believe steam is using this bugged patch system to reduce the download size for their servers, at the expense of more disk usage on our computers. So reinstalling the game, instead of waiting for the slow patch is a good way to force them to fix this issue by putting more demand on their servers. This issue is already being reported by users for many years, so maybe even this won't be enough...
The reason I ask about the time frame is that it has been a gradual reduction in download speed over several months.
I run into the reduced download on all platforms listed, Steam, Epic, Origin, Battlenet, and Wargaming (Wargaming has always been a bit of a potato, but I have still noticed reduced performance) and the issue I am running into today is actually a fresh install of 3 games, Shadow of War, CoD Black Ops, and the Spyro Trilogy.
And in reference to the disk usage, my download and disk operation match on the Steam graph on the download screen.
A reduction in download speed is reflected by a reduction in disk activity. An increase in download speed, an increase in disk activity.
If it was putting more strain on my PC, and less on the server, wouldn't I see a drop in the download rate and either a spike or holding steady on the disk activity?
The graph I am referencing is on the Download window of Steam. It uses blue bars to show download speed and time, and a green line to track disk usage and time.
With some minor discrepancies, both sets of data match.
If this is true, wouldn't my PC be writing it to the disk at about the same speed I am downloading?
Steam dowoads are compressed/encrypted, which act entirely different from those other platforms. It utilizes disk and cpu, not just internet speed. Your current server you're downloading from, any service in between that could throttle steam downloads, your drive speed, or cpu can increase download time to complete.
Then patching does small, downloads but updates across existing files which again uses disk speed.
Where you download from doesn't matter, how fast you download from it does.
Patching is extremely quick for me even on 10-25gbs of game files, so the issue is not at all steam nor some "bug in patching", though only a very small handful like ARK generally have issues with downloads and patching, which is not steams fault.
There is no 'bug' in the steam installer or patching mechanism
You are simply disk IO or cpu limited
steam can saturate gig connections
Your local hardware being unable to keep up with the process is the problem
I have a I5 10400 and a NVMe SSD tested to 1400 MB/s. My connection is 600Mbit/s and I got around 640Mbit/s on speed tests at the moment I was updating the game. The download is normally very fast, then it stops and steam keeps writing data to the NVMe SSD at less than 5 MB/s. The game I was updating is SCUM. All SCUM patches present this same behavior. My friend has a very similar hardware and does not have the issue. There is no compression, encryption that justifies this wild speed variation on similar hardware. If it was the case, reinstalling the game instead of patching would not be much faster as it actually is.
The fact is that we have concrete evidence on these forums of how it works, and those that frequently report these issues either are misunderstanding how their RAM, CPU, I/O etc are just as important as their net connection, or don't understnad another aspect.
If it was my CPU limiting the download, would that explain the gradual reduction in speed? 3 months ago I had a consistent download rate on all services of just over 34MB, and am now reduced to an inconsitent 2-10MB (Will bounce around, 0MB, ~500kb, 2-10MB, spikes up to 30 for less than a second)
I am running an i7-4770
Which is why you check yiour Task Manager to see which it is.
I`m a software developer, I can assure you it's not me who cannot understand the limitation at play here. There is no hardware component, or connection issue, that would explain the patch behavior. Less than 10MB/s on this machine is pretty clearly a software issue. Again, there are a lot of reports of slow steam patches around, just as a lot of "it works for me" replies. This is a clear sign of bad written software. I can actually run defrag on my backup HDD faster than Steam installs a patch on a very fast PCIe SSD. Since other people can install the patches normally on similar hardware, the issue is most likely a mismatch of block sizes (poorly chosen) or buffering issues during the patch installation. This kind of software issue is overly expensive on SSDs due to the nature of the flash memory used in them. And even worse than the wasted time, this bad patch implementation is likely to be causing an excessive number of writes on the SSD, reducing its life.
So I must really be clear about this: Until this bug is fixed, reinstalling the game is the fastest and safest way to update games that present this very slow patching problem.
I'm only telling you what ACTUALLY Is backed up by evidence - the wealth of posts on here , the data from thoe download screen and the task manager.
That IS what happens and you can see it in real time right now.
Now if you're talking about something else, I don't know.
https://steamcommunity.com/app/513710/discussions/0/3202619734240579132/
I know this thread, and I agree with the developer post. This delta patch explains how a 12 Mb download can translate to a 30 GB patch install. This is pretty justifiable and I would not complain about it.
The problem is that writing 30 GB of data on my machine should theoretically take less than 20 seconds. It would be perfectly fine if it took 5 minutes instead since the patch software have to intercalate reads and writes, and maybe the developers did not want to spend hours optimizing the delta patch software. But it is taking more than an hour to do so. This is very poorly written software.
edit: also Epic agenda to fight Steam
cheers.