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Повідомити про проблему з перекладом
Refunds to wallet take longer because the underlying funds must be verified before they’re made available since only wallet funds can be used on the market. It’s a fraud verification mechanism.
Also note that refunds to credit cards take several days to clear no matter where you do a refund or what store you’re using. If you’re using a debit card your actual funds won’t be usable for several days. This isn’t a steam thing it’s a bank thing.
I recall those magazines costing $10 and may have had the disk stolen from it.
They were also paid by the developer/publisher, so their reviews couldn't be trusted.
The demos (if you even got the disk) were rarely true to the game (if you even purchased it) and more often then not, I just played the demo over and over, with out even considering purchasing the game.
As a consumer, I am happier now then back then. I can do more research into what kind of game it is and aspects that I like or don't like (too many different endings is a not for me). I can see what the advanced mechanics are like. I can know about bugs past the time a demo would allow me to play and what other users think about the game. Far more information at my fingertips then having to play a demo for a game I may no even buy.
When gaming moved form a nich to mainstream, we knew it would be treated like any other mainstream product. That is what we have Indi developers for these day, yet people demand AAA games, so they get the AAA experience.
I consider now to be more of a golden age. Demos were not the best thing for me or the industry. There is a lot more one could focus on from back then that was far better then demos.
Erm, no. Not quite.
We did indeed have that back then, but only on FEW games. It's quite the opposite. It was FAR harder back then to evaluate a game.
If you were lucky and the game was a massive triple A endeavour, then sure, a demo may well be out there. But there were FAR, FAR more games that not only didn't get demos, but never got a mention in the magazines either, so ALL you had to go on was either what it said on the box or a friend's recommendation.
So no, it was far worse back then.
Nowadays even with games that don't have demos, how come I have been able to not buy a single game that I didn't know EXACTLY what I was letting myself in for? If this is the case, then the tools I have right now are adequate in any case.
As for your comment about the consumer having power, well that depends on where you are in the world. Here in Britain, our consumer rights are pretty damned good. In America though, I understand it's far worse. But again, that ain't a game industry thing - that's a government thing.
So no your conclusions are completey twisted.
Here are steam's official Refund Policies:
https://store.steampowered.com/steam_refunds/
Read that page thoroughly.
It would be of great benefit to you to do all you can to evaluate a game before buying it. Your best option is to gain control over yourself and quit allowing yourself to make impulse purchases without thoroughly thinking before doing; read reviews, go to youtube and find videos of gameplay, videos of reviews of the game, do an internet search for issue reports and reviews and read them (there are a ton of gaming sites that post very detailed game reviews). If you want to keep the ability to request and get refunds in the future it is your only option to do those things.
That said it is fact that Steam personnel are very lenient and understanding. People make mistakes, they're not going to whack at you for trying out a game you think you might like to see if your system is able to run it or not. In most cases if a refund request is denied by the automated system if a person contacts support and has a reasonably good reason for wanting the refund they grant it.
"In most cases". I'm not sure they will still do that if you do end up getting yourself flagged as 'no more refunds'.
So study and look in to them before buying. Otherwise you may end up spending a ton of money on a ton of games you never play. I might have a total of 200 PC video games between my 2 steam accounts and store-bought cd's. I really only play a handful of them. Granted, I'm not a hoarder but I also don't throw much of anything out. I keep all of the original boxes for all of my gadgets (in case I move), and especially for things like games I don't throw them out because you never know. I might want to play them some day or maybe, some day, having the original orange box will be a high-priced collectors item I can sell on eBay and retire wealthy from selling 20 years from now. lol!
Not a problem. You're being very understanding and that's a good thing.
Just to add to what I said before, Metacritic is a great starting point, but I would NOT take any notice of their review scores, as scores tell you almost nothing.
What I mean by starting there is to look up a game on there, and it'll list various publication's reviews (I wouldn't bother with user reviews as they're always hyperbolic and ridiculous on the whole). Just have a nose at the publication's reviews and soon enough after checking a number of games out, you'll start to see which publications jibe with what you want to know.
The same really applies for Youtube. Searching for say "Skyrim review" will lend you a whole host of repsonses, and again after checking a few games out, you'll likely find reviewers who gel with you.
What I would also add is that you should also try to find reviewers that are complete OPPOSITE of your views as they are equally helpful. Many a game I've drawn as inconclusive before, but a reviewer who dislikes what I like has swayed my decision.
Basically, it's going to be a bit of extra work at the start until you begin to build up a pool of places you trust.
And as always, never overlook the simplicity of a pen and paper. Dead easy to just note down good reviewers for future reference.
Good luck.
As you choosed to refund it, you were not about to buy it in reality.
The only factor you caused is action to revert your action.
And therefore wait for the right price. While you look and make sure.
This prepares you in general.
I am not going to make a habit of it though, i usually talk my self out of making purchases I don't need, like another game added to my library of 1000 games (library of console and PC games combined)....? Well, maybe I'm wrong after looking at my Steam account... :D
You can't and don't get viruses from Steam downloads of games, and this also makes me think you don't have real time scan exceptions for your games, as well as Steam, in your antivirus program.
That can also maybe cause crashes. So that's two huge red flags right there to your apparent problems of having to refund games, and both of those are easily solvable if so.
You felt bad about doing it, which means you didn't want to but had exhausted possibilities. That's very much what it's for. Not only that, I seriously doubt you'd fall foul even with refunding twice in one go. Simply based on the fact you have over 1000 games and you don't do this often.
Of course, we can only speculate somewhat on that part as we're never going to know what metrics and formulae they use, but I seriously doubt they'd do so for you, or we'd get an awful lot more angry posts on here.
For myself, I have some 1100 games, at least half of which were bought directly on Steam (the rest through Humble Bundle and such). I have refunded once, I think, but it may have even been twice. I just can't recall.
On that occasion it was Block n Load (if I've got the name right) - a game I was looking forward to, bought almost on release as it was discounted, and I played it once before it would no longer work. Turned out it didn't like 64 bit systems and would just run that one time and that's it.
Not wanting to wait to see if they fixed it, I refunded. Funnily enough, that was before the refund policy was a thing.