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Sounds like a great way to not make money.
Why should Valve implement that?
Why should any publisher participate in such a feature?
Apart from it not really needed for games there are several companies out there which stopped selling so called perpetual licenses ("buy once, use forever") and instead insist on subscription models. Adobe is quite notorious for this because this is about the only way to use their Photosop program (though they do sell Photoshop Elements which is actually quite good!).
'SaaS' ("Software as a Service) is simply a piss poor model because it only (heavily!) benefits the sellers and not so much the users. I mean... if I'd pay E 80,- per month to use a bunch of software but end up not using several programs that month then I'm basically wasting my money because you'd still end up paying for its usage, while you actually didn't use it.
It's funny this thread should appear because I've had a few discussions about this on some 3D CGI related fora because of my recent discovery that Adobe is actually selling several of their Substance 3D software on Steam out of all places.
Substance 3D painter, designer, sampler and stager can now actually be purchased on Steam; buy once, get updates to the end of the year (2022) and use for as long as you'd like. Yah, needless to say that many people didn't have to think long and hard about this one
Screw SaaS!
The thing is -- you are looking for ways to get games cheap. Publishers are looking for ways to earn money.
And despite that, publishers do give you sales occasionally. Use those.
You do realise that there are plenty of games that can be beaten without 24 hours? That includes games that are £40 or more.
I used to rent PS1 games from the local shop on a Friday/Saturday night and quite often had them beat before I returned them the following day.
So there was a limit to how many people could exploit that loophole 20 years ago. That's no longer the case when everything is digital.
Anyone that does a piece of work wants to get paid for that work. That's no different between a plumber, an electrician, a teacher or a video game designer.
They tried the communism thing in the USSR, that's why that country went broke.
Shockingly. Very few want to.
Thats why its something they participate with revenue.
If you were right, there wouldnt be games in the plans that you can only buy (on steam).
Valve also has actual rentals another way. THis was an option when they did videos. the framework for it likely still exists . But again. Dev/pUbs aren't particularly interested in renting. Renting only really works where you're dealing with a limited resource in which case it behaves as recycling.
they should however give all games with more then 2Hours Story playtime a Demo and remove the Refund option!