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Could you tell us the settings you played at, it's possible we need to scale it more on certains combinations.
I agree we still need to scale it more down on lower difficulty levels but this quote here is not true, if it would be possible to let a "hardest" AI play vs an "easiest" AI then it would take at least 5 of them out alone. There definitely are lots of differences between these difficulty levels.
The AI on easiest is way slower than the one on hardest.
Edit: My text was about non-deathmatch, on deathmatch the several difficulty levels are more similar to each other. Did you play on deathmatch?
I'm already working on improvements on the scaling of the different difficulty levels for the next update.
I feel like it's a bigger issue, since switching the difficulty seemed to have not changed it, what-so-ever. Maybe it's a client side issue with me, but it still seems iffy.
I have been playing random maps on standard which are pretty easy levels. Since I downloaded an update I have found that after certain triggers (maybe building a castle or producing galleons) I get a huge swarm of enemies and just get annihilated. First time I escaped to an island and built a wonder but second time my enemies had found all the relics and there wasn't time to mount a defence of any kind.
Again: There are definitely noticeable differences. Try playing a game on "easiest" difficulty, stop it at 20 minutes, take a look at the end-game stats, do the same on "hardest" difficulty and you'll see that the AI is way stronger on "hardest" difficulty. This is only an example, there are also lots of mid-lategame strength restritions on the AI on lower difficulty levels.
And again: With the next AI update the differences between the several difficulties will even be a bit bigger than it is right now.
@wisemans.hilltop: A trigger like that doesn't exist, but it is likely to attack when it thinks that it would have the upper hand in a fight. In other words: If you have a big army then the enemy will be more reluctant to attack (but he will still attack at some point).
What cheats are the AI given at each level? On hard, there is no way to keep up with the massive spam attack the AI brings. If the AI now mini-maxes and gets the cheats, the game is no longer functional.
The AI does NOT cheat on ANY difficulty level.
"Ok I get that but the strength of attack is significantly different than it has been up to now - something has definitely changed and the game is almost unplayable. Perhaps it's just me?These are single players games by the way."
Yeah, as mentioned in the patchnotes the newer AI is much stronger than the old one. If the new AI is still too hard on the easiest difficulty level then just go back to the old "Conquerors AI" until you feel like you improved enough to take on the new AI again.
Basicly, practice. It took me a month when I started playing AOE2 again, before I could even somewhat handle old AI on hardest. Best advice is: Learn hotkeys and go on youtube and watch pro's play and see guides.
So relax for now, the next version will be a lot easier on its easy difficulty levels, on higher difficulty levels it will still be as hard as before.