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you're always gonna have one side having a huge advantage over the other.
If Aim assistance on gamepad are too good then you're forcing everyone to play with a gamepad even if they're on PC. Otherwise if aim assitance is too weak , then PC player using the mouse to aim just have that huge advantage.
It doesn't help that KB&M is not allowed in tournaments for pros.
In the vast majority of cases, there's zero reason for any such thing, because there's not any mared difference that makes any effect.
The most obvious one is control schema. Controllers versus mouse. There can be obvious diferences there, but it's very much down to the game, the type of game, and how they code it. So nothign like universal.
Othewise, I don't see how this is relevant.
Thing is most of such games DO Have options to change these things anyway, so again, it's entirely up to you how you applty it.
I'm disabled and asa consequence, I've been friends with people at Able Gamers for sometime. They've changed Call of Duty, World of Warcraft and many other major games to have disability options implemented in various ways. And as this is very much the same sort of thing, I don't see how anything else is missing here.
There is a stark difference between playing any racing game on controller versus wheel, ESPECIALLY if you go auitomatic versus manual gearbox or other assits.
Some of the better more sim like racers even split races accroding to this.
Everyone seem to be replying to cross platform even that you said no cross platform
So can you possibly explain what you mean by diffrent balancing? or balncing at all in this context?
Over all I dont really see how balancing in a none cross play game is needed so much to be diffrent
I mean in the end the kill is what shuld matter and as long as everyone are playing on eqreal ground (under same rules and restrictions) the balancing on any system be pretty much the same
Some games simply don't require special balancing. Certainly, not every game does.
And sometimes it's simply a matter of opinion. Or time. Or money.
Not only because that's not true, but also there's no reason for a game to be "held back". If a game is developed, it isn't developed for a console then turned out on PC down to the same specs.
That's not how it works at all.
Granted you do get idiots like Ubisoft do that ♥♥♥♥ PR like they did with Watch Dogs where they deliberately crippled their own game on PC to not make the console version look bad, but that's largely down to them lying on their bullshots before release.
I realized the same thing. My post was a bit confusing and I'm going to remake it.