[COS] CrazyLasagna 9 MAR 2022 a las 4:59 p. m.
Balancing Console VS PC
A lot of games would benefit from having different balancing between console and PC yet I never see developers do this. If crossplay was a concern that'd make sense but many of these games don't have crossplay and probably never will. What reasons are there to NOT balance console and pc differently, from a developer perspective.
< >
Mostrando 1-12 de 12 comentarios
🍋 Lemonfed 🍋 9 MAR 2022 a las 5:20 p. m. 
as soon as PC player can use mouse and gamepad to aim better it's almost impossible to balance things properly ...

you're always gonna have one side having a huge advantage over the other.

If Aim assistance on gamepad are too good then you're forcing everyone to play with a gamepad even if they're on PC. Otherwise if aim assitance is too weak , then PC player using the mouse to aim just have that huge advantage.
my new friend 9 MAR 2022 a las 6:34 p. m. 
Publicado originalmente por Lemonfed:
If Aim assistance on gamepad are too good then you're forcing everyone to play with a gamepad even if they're on PC.
CoD in a nutshell. Aim assist is so strong on PC that not only does it make it better for controller players, it makes it stronger with higher FOV. The 4 tiers of aim assist is dumb as well. Warzone aim assist is used by everyone, even in Vanguard.
It doesn't help that KB&M is not allowed in tournaments for pros.
crunchyfrog 9 MAR 2022 a las 6:51 p. m. 
Well, this assertions needs demonstration.

In the vast majority of cases, there's zero reason for any such thing, because there's not any mared difference that makes any effect.

The most obvious one is control schema. Controllers versus mouse. There can be obvious diferences there, but it's very much down to the game, the type of game, and how they code it. So nothign like universal.

Othewise, I don't see how this is relevant.

Thing is most of such games DO Have options to change these things anyway, so again, it's entirely up to you how you applty it.

I'm disabled and asa consequence, I've been friends with people at Able Gamers for sometime. They've changed Call of Duty, World of Warcraft and many other major games to have disability options implemented in various ways. And as this is very much the same sort of thing, I don't see how anything else is missing here.
Última edición por crunchyfrog; 9 MAR 2022 a las 6:52 p. m.
🍋 Lemonfed 🍋 9 MAR 2022 a las 6:54 p. m. 
Sport games and especially Racing games are games you can more easily have crossplay without having the headaches of ''maybe one platform'' is gonna have better controllers then the other.
crunchyfrog 9 MAR 2022 a las 7:05 p. m. 
Publicado originalmente por Lemonfed:
Sport games and especially Racing games are games you can more easily have crossplay without having the headaches of ''maybe one platform'' is gonna have better controllers then the other.
Ah but even with those the problem is still there, probably more so but just not between the platforms but the controllers themselves.

There is a stark difference between playing any racing game on controller versus wheel, ESPECIALLY if you go auitomatic versus manual gearbox or other assits.

Some of the better more sim like racers even split races accroding to this.
Fake 9 MAR 2022 a las 7:59 p. m. 
Consoles will ALWAYS hold PC back. Reason being is that console hardware will never keep pace.
Black Blade 10 MAR 2022 a las 5:50 a. m. 
I read your post a few times now and somewhat lost honestly
Everyone seem to be replying to cross platform even that you said no cross platform
So can you possibly explain what you mean by diffrent balancing? or balncing at all in this context?

Over all I dont really see how balancing in a none cross play game is needed so much to be diffrent
I mean in the end the kill is what shuld matter and as long as everyone are playing on eqreal ground (under same rules and restrictions) the balancing on any system be pretty much the same
nullable 10 MAR 2022 a las 6:19 a. m. 
Publicado originalmente por CrazyLasagna:
What reasons are there to NOT balance console and pc differently, from a developer perspective.

Some games simply don't require special balancing. Certainly, not every game does.

And sometimes it's simply a matter of opinion. Or time. Or money.
cinedine 10 MAR 2022 a las 7:47 a. m. 
But games are balanced around the capabilities of the platform. As mentioned Aim Assist is a balancing feature as well as an accessibility feature. Diablo III for example has less monsters on screen because console players have less utility. There are some real time strategy where the AI is less agressive on console and troop management is made easier, because you lack hotkeys and precise micromovement.
crunchyfrog 10 MAR 2022 a las 8:07 a. m. 
Publicado originalmente por Fake:
Consoles will ALWAYS hold PC back. Reason being is that console hardware will never keep pace.
Absolute rubbish.

Not only because that's not true, but also there's no reason for a game to be "held back". If a game is developed, it isn't developed for a console then turned out on PC down to the same specs.

That's not how it works at all.

Granted you do get idiots like Ubisoft do that ♥♥♥♥ PR like they did with Watch Dogs where they deliberately crippled their own game on PC to not make the console version look bad, but that's largely down to them lying on their bullshots before release.
LitriShOw 10 MAR 2022 a las 9:01 a. m. 
Publicado originalmente por my new friend:
Publicado originalmente por Lemonfed:
If Aim assistance on gamepad are too good then you're forcing everyone to play with a gamepad even if they're on PC.
CoD in a nutshell. Aim assist is so strong on PC that not only does it make it better for controller players, it makes it stronger with higher FOV. The 4 tiers of aim assist is dumb as well. Warzone aim assist is used by everyone, even in Vanguard.
It doesn't help that KB&M is not allowed in tournaments for pros.
[COS] CrazyLasagna 10 MAR 2022 a las 6:24 p. m. 
Publicado originalmente por Black Blade:
I read your post a few times now and somewhat lost honestly
Everyone seem to be replying to cross platform even that you said no cross platform
So can you possibly explain what you mean by diffrent balancing? or balncing at all in this context?

Over all I dont really see how balancing in a none cross play game is needed so much to be diffrent
I mean in the end the kill is what shuld matter and as long as everyone are playing on eqreal ground (under same rules and restrictions) the balancing on any system be pretty much the same

I realized the same thing. My post was a bit confusing and I'm going to remake it.
< >
Mostrando 1-12 de 12 comentarios
Por página: 1530 50

Publicado el: 9 MAR 2022 a las 4:59 p. m.
Mensajes: 12