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Given that people have been complaining about this since day one, it doesn't look like steam is adjusting their policy or changing the client to make it detect the actual game's executable rather than both the launcher and the game's executable.
Help > Steam Support > Purchases > (Game Name) > "I have a question about this purchase"
Explain the situation there.
Do not click "I would like a refund" as that will be denied again.
I doubt it is being done to purposely get around the refund policy, but just a fact of how they designed their game.
EDIT: Thanks for clarification and for steps to request refund if needed.
Yes, Steam could do that but, again, the online store that would sell the game was unlikely to be at the forefront of the devs minds during development.
I think you're just being paranoid.
No, Steam Downloaded the launcher, then the launcher downloaded the game. I have a few friends who were complaining about large downloads for the game. One stated something about 1TB being needed or something.
I wouldn't say it is standard, just that some games do it and some do not.
So really unlikely to be any way trying to get around it
And besides that, you can still request and if at all il say its worst for them as its easier for users to say they were just on the launcher so can even kind of "extend" the time
It's a known thing that Steam Support knows about, though, so it certainly isn't a way around refunds.
That can’t be 100% though, right? I mean I have a couple games (Prison Architect off the top of my head) that didn’t have a launcher originally when I purchased it. A launcher was added later on, so the game itself was still downloaded from steam servers. Now it has a launcher, is that to mean the game is no longer downloaded from steam servers? I’d assume it just means they added a launcher for advertising dlc and forums and what not.
But very much change from game to game
Only a few games do that, usually ones that will potentially have massive updates 50GB+ say.
Final Fantasy XIV handles it's updates in a similar way.
I was specifically talking about the game you are referring to in the OP.
Update size has nothing to od with it.
Games that are sold across multiple platforms and require everyone being on the same update or that have frequent updates usually do this. It's easier for the developer to push one update through their own system instead of updating repositories on a dozen different services.
The games might be updated on these services still, but not as often.