Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
the majority of games do not have that money.
As Steam is doing business worldwide it does not matter where the website originates from......and has nothing to do with the question at hand as even games which have a localization might not have that on steam as the publisher here could be different and would have to pay for using the localized Textes......there are some german games on steam which only have english Text/languages on here because of that
Meanwhile i have excepted that steam presents me games that are written for smartphones and 8-Bit-Machines. But I don´t understand why a simple whish from a customer will be ignored in such a massive way?
I know german is only a liitle group of customers and many of us are playing games in many different languages, I do so too.
because this list:
https://store.steampowered.com/search/?sort_by=Released_DESC&category1=998&supportedlang=german
shows only games with german language support and there is no problem with it.
Translating a game properly can easily cost several thousand dollars/euros.
Let's be generous and say it's only 2 000 Euro.
Let's imagine the game costs 20€.
From the 20€ Steam takes a cut of about 33%, which would be 6,60€
So, the profit is about 13,40€ for each copy sold.
To break even, the developer would need to sell 150 copies, just to pay for the translation. This does not cover the initial cost of development or the cost of supporting the game with patches and user support.
That's a lot of money for an indie developer whose game does not has the same amount of copies sold as a AAA game like Call of Duty.
The reason the developers don't make too many languages in their games is money. It costs a lot and if the sale pool in that country is not large enough, they see it as a waste to add another language.