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Better Graphics, Bigger Open World, more demand on better Story etc..
and they need to have so many assets built on that Open World with those graphics.
Heck, not every company is EA/Ubisoft.
Even then, the prices for Games hardly changed in so many years.
I mean the release price.
If we are going to do that, what do you think the Devs will do? More unfinished Games + More overpriced DLC. Because they want to max the profits. And there will be always people that buy those unfortunately.
Of course they want to max the profits but if sheer greed wouldnt yield profits, the publishers would shift to what brings money, namely quality games. Assuming quality games would be THE way to get money. Which it sadly isnt as unfinished games and overpriced DLC sell right now.
Still, not wasting ones own money is a reward in itself. It feels great to read Steam sales charts, seeing how a freshly-released 60 bucks game leads and knowing that ill get the game a year later, cheaper, and actually finished.
the production costs, even for a boxed unit, is under $1.
to your example game.
that is a japanese dev, they are relatively new to releasing stuff on PC and do non-logical things. they did not use Valve pricing tool and did their own research and math based on the japanese established price of 6000JPY. that is probably why they came up with the canadian price, had nothing to do with the costs for the physical production.
Still $60 in the US
Developers/publisher are like any buisness. They want to make as much as possible, so they charge as much as they can get away with. Then as demand goes down, they lower the price.
Could be they don't feel the CND market is as interested in the game as the US one. That or conversion rates changed at some point and they felt this was more fair. All we can do is guess, to be honest, since they most likley won't tell us.
No that still exists. Retail can cut off console sales for a lot of games, removing a large number of sales for said game.
That will be an issue as long as consoles primarely use physical copies.
As long as consoles require physical disks, retailers will always have leverage
It's actually even worse, They also changed a single expenditure for a contiunous one. Because once you made the discs you were done. Servers require continuous upkeep and uptime, even years after you're done with the game.
The only time I've seen the argument of price reduction that made a bit of sense is when consoles changed game cartridges for discs.