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Within the last 5 years, they released Dota 2, The Lab (VR), Steam Link and their Steam controller.
One of the biggest, he did not say THE biggest. - Er...It's irrelevant in this context since there's very few real VR headset developers.
You listed the top 3, they are pretty much the only 3 when it comes to real gaming. The only one with any Traction is Sonys and even then it is such a niche audience.
It absolutely is as niche as I think. In 2017 the adoption rate for all of them combined hit 1 million. At that time sony sold 490k, with oculous at 210k and vive at a very measily 160k in last place out of, as you say "one of the biggest, not the biggest" even though you can safely say any other company is irrelevant.
https://www.forbes.com/sites/paullamkin/2017/11/30/virtual-reality-headset-sales-hit-1-million/#299b24232b61
Even a single game on a single platform can sell more than all those headsets combined. It is the definition of niche.
I KNEW someone would try to bring up "skyrim" as a game for it, a very old title that's available on a fridge and been milked to death. A game that uses a very old engine, looks rubbish and is still just an experience compared to the true title. There's a few games at best, Doom, RE7, FO etc...all previous experiences. Until a headset comes up with a fully fledged game that's built from the ground up and utilises the headset properly, with a proper amount of content, people are going to ignore the systems. So far VR is just an experience, a quick done and dusted thing that people play for a little while then move on to something with more substance, especially reading just how many people suffer from motion sickness and nausia.
Honestly i rather have them working on improving the client and the service vs trying to basically please a pipedream that will never be the half life 3/l left 4 dead 3 / portal 3 that people wanna see
They are though.
One thing I might be wrong about, it's a little foggy as it was a while ago but I remember seeing something with gabes son complaining to him about exactly that.
Regardless, some VR titles for something so niche and a card game (which, I'm assuming is popular but I don't personally like them...or see how they could take long to develop compared to other games) isn't really much to look forward to.
Steam runs itself really, a pretty stable client. They don't add too much to it, again it's an opinion but personally I feel they keep making it worse but I guess others like what they add.
All that said, I'm not intersted in HL3 or whatever, it's clear they could NEVER live up to the hype, especially with todays generation. It would be nice if we got a completely new title though. Hell, they could really improve the source engine and get that back into the mix.
Right, because it's not like Dota 2 and Team Fortress 2 weren't genre-defining games or anything. *cough*
Everything you posted is wrong. Including that VERY wrong Forbes article which you can discover for yourself.
Right now, on Steam along there is over 1 million active PC VR headsets on Steam. This you can discover easily enough by looking at the Steam hardware survey stats and that only accounts for people who chose to do the survey and have a supported headset plugged in. Thats Vive, Oculus and Windows MR units. Not included are 3rd party headsets, Riftcat set ups and PSVR headsrts connected to PCs (which can and does work). Also something right must be happening because there's a shortage of Vives right now due to it's popularity.
Current sales figures (not a very wrong Forbes article from November last year) have current VR counts at getting close to 4 million users between PC and PSVR. Except thats best guess because neither HTC / Valve have annouced sales figures ever and Sony have said they sold over 2 million PSVR units last year on the run up to xmas.
Now yes, even at 4 million users (or more, we dont know) it's still nothing compared to standard console and desktop gaming but adoption rates for VR are acctually pretty reasonable and fully on track with what both Valve and Oculus have said since before launch..which was that it would take up to 10 years for mass adoption. So yes..niche...but still not as niche as you think and by this time next year there will probably be 10 million users due to a new headsets coming out (which in turn will cause prices to drop) and a new wave of VR capable GPUs. VR's biggest issues is the buy in price.
As for your argument about the games. All ♥♥♥♥♥♥♥♥♥. There's a few good games? How the hell would you know if you've not played any? Are you really going to pretend that out of over 3300 titles on Steam alone only a couple are good? Also, so what if if some titles have been remade for VR or had VR support added to them.
You can mock Skyrim VR all you want but it and Fallout 4 VR are two of the best gaming experiances I've ever had. Big diffrence between playing on a screen and playing in VR.Claiming it's "just an experiance" compared to the original? It's the full game you muppet. It's exactly the same game and same content as the desktop version...but in VR.
What YOU dont seem to get is that commercial VR headsets have only been around for a couple of years. Games (at least big AAA ones) take time to develop. Years in fact. Both Skyrim and Fallout took over 4 years to make for the desktop versions and a further 18 months to port to VR. All things considered, the fact they took the time to port to VR should be applaude not dismissed. There's no user base for AAA VR game development...yet. Eitherway, Bethseda are very happy with VR and it;s something they're building into future titles.
But even outside fo that (because you have such a cob on for Skyrim VR) lets look at some great VR titles that where built spesifically for VR.
Beat Saber, Gorn, Space Pirate Trainer, Pavlov, Onwards, Arizona Sunshine, Sairento, Overload, VTOL, Brookhaven Experiment, Raw Data, Compound, Moss, Ironwolf. etc etc
Thats just a few of the many many titles
Maybe we should look at a few titles that had VR support added in (which dosent seem good enough to you).
War Thunder, Elite: Dangerous, Dirt Rally, Assetto Corsa, Project Cars 1 + 2, DCS World, Xplane, Subnautica, The Forrest, Pay Day 2, Euro + American Truck sim etc etc etc.
As for the "previous experiences" you mentioned?
Litterally is Superhot, Skyrim, Fallout, Doom. RE7 had it during development. Oh and we get Megaton Rainfall next month as well but VR was always on the cards for that during development (it just got delayed).
Your argument about content holds no water. I know it's wrong because I've played many of the above titles and they're awesome and aside from exsiting content, the amount of upcoming titles with VR support built in is austounding. You just need to look and not assume.
You can have whatever opinion you like about VR. Thats your right but from what you've posted, it's an opinion you've formed without either experiancing VR and by judging it on a lack of AAA titles which, just like having the best graphics, do not automatically make a game good.
And given that all the big tech firms and gaming companies (dont let the lack of AAA games fool you) are now backing VR for the future, you'll have no argument at all in a few years time.
It is relivent to your statement though. There are a lot of VR headset manufacturers out there. I suggest taking a look. None are as big, nor have complete packages though.
You feel it is nitche, simplye due to not owning one. The fact it sold 1 million VR units in 2017 even shows it is not a nitche market, but a developing one. A tripple A game selling 1 million copies is considered great a sucess, if you want a standard to measure aginst.
It is not common for games to sell 1 million copies in on year, actualy, especialy in emerging markets.
How many MOBA's exist? Yet it is considered an established market. There are more VR titles then there are MOBAs afterall.
Those games you mentioned were redesigned for VR, from the ground up. The only difference between a VR game and a regular one is how they are controlled and interacted with.
Skyrim VR is a nice game, so is Doom. RE7, it brings a whole new feel to the game. People who played fine with a mouse and keyboard actualy got freaked out with RE7 in VR.
There are constantly new VR games being made as well, just not always by AAA studios. Valve them selves are said to be working on 3 new ones (from the ground up) and many indies are making VR from the ground up (several already have as well).
VR has made alot of headway over the years and is continuing to improve and climb. Not something most new hardware can claim.
Much of your argument seem to be based on your opinion then what is going on in the industry right now. I suggest taking some time to look out side at what is going on in VR.
and it is less then 1% of the survey'd users that have any of the recognized headsets. you can extrapolate this to anything you want, but it does not result in 1 million active headsets.
Don't expect to be taken seriously if your only argument is "I don't care how well this company is doing at sticking to their choices and taking time to do what they feel is the best fit for the market and making huge profits they should be doing what I want them to do".