Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why do all trophies have to fall the same dynamics? Why can't they use a simpler score system then "Every games has X points for achivement so Y achivement can be Z and A achivement can be B."
I like how Steam has theirs as is.
Well if you can cheat at the game, regardless of SAM, you can cheat the achievements.
And to be honest, they're really only to impress and entertain yourself. Who really cares if Bob Jones only has 100% because he cheated? If he's happy, isn't that his business?
Let me ask you this to illustrate the point I'm trying to make, and I preface the question by saying that it's not my intent to be snarky:
If badges could be gained by cheating, would your 12 years badge still have the same value to you? Or do you not display it at least in part because it makes you, in some way, feel special, because it's rare and sets you apart?
Achievements are the same as badges, except that the latter cannot be gained by cheating and, because of this, possess some social value and meaning.
I don't disagree with you in principle (as far as attaching value to fundamentally insignificant "things" goes), but if something is called an "achievement", and one person earns achievements legitimately, putting in the effort and time, and another just presses a button and unlocks them in a swoop, it devalues them for everyone else and remove the potential meaning (what someone "achieved" in comparison to others).
The negative impact on other people is present, at least in a socially competitive environment like Steam where we even spend money on cards so we can have a higher level to set ourselves apart from others.
Because you feel more rewarded for getting 100 GS at the end of the game than getting hundred achievements for just standing around 10 minutes.
Playstation has the trophy system down. The sweet platinum trophy makes you chase even for the stupidily grindy bronze trophy you are still missing, if you want it. On Live it's just another 5 GS, on Steam ... pfft ... they might remove it anyway because people keep flooding the forum with complains.
A score limit would also help to reign in those achievement ♥♥♥♥♥ "games". Great, you have 5000 achievements. But it's still just 1000 points, just like this super hard puzzle game with it's 10 achievements.
Otherwise - meh. Who cares ?
S.x.