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If you're going by this list (2016 Top Sellers you'll notice that CS:GO($15) and DotA2(free) are in the gold bracket. Euro Truck Simulator is a niche game, which by definition has a smaller user base.
Non-Steam versions just straight up don't count.
http://store.steampowered.com/stats/
Augmenting this discrepancy is that I've never heard of someone getting banned from ETS2 but banns from GTA5 is not unheard of. If you get a ban but still want to play you'ld have to purchase a second (or third/fourth/etc) copy, so even if they had the same sized user base GTA5 would have more sales
S.x.
Valuable for whom? The customer? Surely not.
Well sales units can give an idea of a playerbase size but that winds up being useless in the long run.
Rocket League - $19.99 - Platinum
Stardew Valley - $14.99 - Gold
Dead By Daylight - $19.99 - Gold
Payday 2 - $19.99 - Silver - A game that's VERY old
Subnautica - $19.99 Silver
I realize you think the "Bronze" category is some kind of loser tier but honestly in the incredibly crowded field of Steam games to be on the top 100 list at all is incredible. Let alone an ultra niche game with a dedicated fan base
Note also that ETS2 is confounded by the fact that it's primarily popular in Europe, and there the retail prescence of the game is several orders of magnitude larger than in North America. While the fan base is huge its sales are split up between retail and digital sales.
Where as its pretty much impossible to get games like Fallout 4, GTAV, Witcher3 in retail (especially in America) so people who are buying it are more drawn to digital options. Thus making most purchases of those titles primarily digital, and by extension mostly on Steam
Playerbase is better decided by the # of people actually playing the game rather than # units sold.
Well Duh. That's why I said it ends up being useless.
Movies are done on gross, music is done on volume. Both are useful as a guage of sucess and provide a sense of competition. Personally i'd find volume to be of more interest as a consumer.
Never mind that all those metrics are skewed to present favourable images.
Note Movies talk about Gross...anyone who knows accounts knows the important figure is the Net.
The important figures are the deductibles.
S.x.
But what's it to the customer? The gross is completely irelevant if you don't know the production costs. The volume is neither very interesting as it doesn't tell you much besides that many people bought it. It doesn't mean they liked it, it doesn't mean they even listen to it, it doesn't mean they even know they bought it (Bundles ;) )
The most important information to a customer are
- is there an acitve community in case I need help or want to discuss something
- are there enough people to play with
And none of this can even be covered by concurrent player count.
Anything else is just marketing fluff where we lack deeper understanding of. Like Activision boasting CoD had a bazillion units shipped. Or EA telling us they're making a killing from FIFA's microtransactions.
Did you just learn a new word or what? How the deductibles important for someone if he wants to figure out if you made a win or loss on a project?!