Space Haven

Space Haven

drifting in derelics generating attack drones before the derelic is full seeable is a big pile of Bullcrap
they build new drones in second tact, but i cant stop it becasue i can no even see the point where they are build (still in FoW) , not to mention seeing the complete ship to clear it.
dosnt help ether that they sometimes beeline to my station, no matter there are up to 2 other ships (crewed ships, not derelics) in the way....

another problem are this lightspeed pirate shuttles, they move so fast that they already at your door when you see the warning, make them normal shuttle speed, not transwarp. and god forbid you are not with your full crew in the station at that moment.....
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The drones are definitely a bit of an issue.
It can take a long time for the drone generating derelict to come into the field of view and it's not practical to explore the derelict until the whole thing is in view.
This can create a significant period of time where you are just fighting off wave after wave of drones.
If you are not already established with two turrets and a fighter then it can be basically run ending with no way of preventing it.
i was established with 1 PD, 2 fighters and a small shield, take the derelic 3 waves to end me. i was just taking breath from takeing out another derelic, also with a robot base, around 20 seconds before that. when this second derelic started atatcking it was a onsided attrition war until all defenses are destroyed...
and another over the top robot season killer, 3 derelics in one row comeing in, each with a robot pad, at that moment i got 2 Fighters, 2 PD, 1 Small Shield and 6 ppl to man this all. make a guess how long it needed until my defenses where all killed and i coud only play sitting duck. when you want to design a real bad game experince that is not a starting point, but already a solid statement to scare ppl away from that gamemode and maybe with that the complete game. that there where zero allied ships in the sector (and even if, they get ignoredd 99% of the time) dosnt need to be named i guess...

and no, going out with 5 is no option as well because that ends to 99.999999999999% in my death thnx to 2+ chimps per ship, vs 3 pistols and 2 shotguns (maybe when the hulls where destroyed, but they where all intact, so forced to use airlocks)

robots need a total redesign for station mode, the pads are broken op here. in ship moide you can flee such situations, in station mode no smuggler will say "thats not a moon" when seeing my station, means: no way to move the thing away.
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