Space Haven

Space Haven

[Beta 2] Suggestion - Add difficulty indicators?
We've not really needed one before because "more right = more tough" ... but station mode lacks any such reference point. Also, in normal mode if you get "out of your league" ... you can simply back up (or call for back-up). Again, not an option in station mode.

Story time: I have this other little indie gem Stellar Tactics. Granted, it's more RPG-ish with your crew having an overall skill level. In it, difficulty increases away from center and to aid the player (because it's a galaxy of 10,000 sectors) each star system will have under its name "Min skill level 10" or whatever. Simple enough - don't go there with your level 3 crew! Elite bad guys are distinguished by 1 or 2 skulls.

Since crew here doesn't have an overall "level" ... any number system would be arbitrary ... but that would still be helpful. Even displaying the game's internal difficulty multiplier would be useful. Or perhaps a rating system of 1-to-5 face huggers. I don't know.

I think even the base game would benefit from it. Each sector on the star map showing some general difficulty index (sometimes it's unclear if systems up/down will be harder/easier). In station mode, a difficulty rating for missions would be super helpful. It's frustrating to make a 2 day trip to find you're totally outclassed for the mission at hand. For that matter, I wouldn't mind one on the incoming derelicts. It's somewhat less important because at least with derelicts at home you can draft up a rescue party!