Space Haven

Space Haven

Turns and resource usage in hyperspace?
So what exactly is a turn in this game? I noticed it is relevant to hyperspace but am unsure if it is otherwise important. Also how does resource usage work in hyperspace?
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There is no resource useage in hyperspace.
Nor production only the hyperium is used.

The turn is supposed to be if i recall well 7 hours or so.
However due to various issues the time of each turn can vary.
(Ages ago i asked Aksel about it, if you want you can dig up the discussion:D)

He explained that because of certain events, the turn time is not fix. But generally it evens itself out. It is how i had 4 hour and 11 hour long turns:)

So on average one turn should be 7 or 8 hours. 1 hour is 60 seconds. (No minutes:P)
Seconds are also referred to as "ticks".
Thank you! I was rather confused since they aren't really mentioned anywhere.
Another few questions about hyperspace.

1 - When jumping within a system, I assume each node you go to drains more and more hyperium? Or does it only cost 'one jump' to travel within a system? What about when using lanes to travel between systems - is this the same cost or is it more?

2 - Also there is a 'jump number' that you can see in one of the screens, based I guess on your hyperium levels. But this doesn't seem to match the number of nodes I can travel to.

3 - If you drop out of hyperspace and re-enter it, are you losing more hyperium as a result? I.e. when you charge hyperdrives again, is it costing you more? Is there any reason for resource management that it's a bad idea to drop out of hyperspace to check stuff out, outside I assume from the power cost of recharging the hyperdrives?

Thanks.

PS Charles- Turns matter when it comes to NPCs - ships will arrive, leave etc on specific turns and it warns you in-game when that is.
Originally posted by Jigsawn:
Another few questions about hyperspace.

1 - When jumping within a system, I assume each node you go to drains more and more hyperium? Or does it only cost 'one jump' to travel within a system? What about when using lanes to travel between systems - is this the same cost or is it more?

2 - Also there is a 'jump number' that you can see in one of the screens, based I guess on your hyperium levels. But this doesn't seem to match the number of nodes I can travel to.

3 - If you drop out of hyperspace and re-enter it, are you losing more hyperium as a result? I.e. when you charge hyperdrives again, is it costing you more? Is there any reason for resource management that it's a bad idea to drop out of hyperspace to check stuff out, outside I assume from the power cost of recharging the hyperdrives?

Thanks.

PS Charles- Turns matter when it comes to NPCs - ships will arrive, leave etc on specific turns and it warns you in-game when that is.

1. When you initiate a hyperjump it shows you the amount of Hyperium or Hyperfuel is needed to make a jump. A jump only happens when you leave the current Point of Interest(POI), so gas giant, asteroid belt, planet etc. And move to another. If you drop back to the current one, where you originally were, then there should be no hyperium or hyperfuel used. (This used to be the case need to test it out though. Easy test check the amount of hyperium or hyperfuel you have in the drive. Initiate jump and get back to the POI you were in. The amount should have not changed.)
When you move to a different POI, so travel along the "lines" then you use the amount of hyperium or hyperfuel listed in the jump screen.
Basicly on average for each 200 mass of the ship you use 0.01 hyperium or hyperfuel.
This is not exactly 100% correct, as the amount of hyperdrives reduces the amount slightly i think with 5 you are under 200 mass per 0.01.
Example:
With 2 normal hyperdrives if i recall well a single hyperium is enough to move 20600 mass. So If your ship has 2 drives and your space ships mass is between 1442 and 1648, then to move to the next POI from the current one will cost: 0.08 hyperium.
If it is between 1648 and 1854 then 0.09.

If however you have 3 hyperium drives then if i recall well for 1 hyperium you can move only 20300 mass. So now 1421 and 1624 mass ships will cost 0.08. This is not a huge difference, but at 4 hyperium drives i think you are at 19800 mass per hyperium.

If you consider a system (and the galaxy) as a grap, than each Vertice is a Point of Interest, connected by lines. Travelling from a Vertice to a nearby Vertice costs hyperium.
In this regard Hyperlane NODES acts as verticies. Though they might show some kind of an as to say different behaviour to normal system ones. As if you are NOT forced to stop at any of the hyperlane Vertices or POI's then the whole jump travelling between the two clusters is considered a single jump. (It is a bit complicated:P At least used to be like this afaik.)

2. So this is actually a bit confusing. The number of hyperium or hyperfuel loaded into the hyperdrives determine how much you can jump. As during consecutive jumps no as to say "work" is done, that means that your crew will not refill the hyperdrive so they will need to eventually jump back to normal space. So this number shown is how much fuel is in the drives. I am not sure what you mean by how many nodes you can visit?

3. Hyperjump only costs hyperium if you travel between POI's (so from one Vertice to another one). If you do not travel then only the charging of the hyperdrives aka, energy is lost. (Which can spike up to i think 20/s or some such? Was ages ago i tested such stuff out.)

The "new turn" is visible in the time table on the upper right corner.
The when they arrive is easier, the when they leave can be harder as they can be interrupted by players or present ships or freshly arrived ships. Generally new ships arrive and leave at around the turn end/start. The player is the only one that can "act outside" of the turn this way, which is the result that turns can sometimes have differing hours in them.
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