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Rapportera problem med översättningen
If you you want to help prove me wrong, try elevating the Dartling just enough that his beam can clear the first hedge, but due to it's angle, can't clear the 2nd hedge. If that works, (which I doubt) I'd feel compelled to give the possibility of it actually used the 3D engine for game dynamics more consideration.
ISAB did a video on it a while ago
I was talking about the game dynamics. True 3D can and will compute if something has line of sight to something else in 3 Dimensions. But I don't think BTD6 does that at all. As far as blocked vision, all it does is have 2-diminsional areas marked as blocking at certain heights, and then anything over that height can see past it regardless of angle.
By comparison, one of the other 3D tower defenses (I forget which right now) has true 3D ine of sight... it has odd shaped towers and actually checks the line of sight in 3D dimensions past the other towers. The BTD6 equivalent would be if you had a Dart Monkey behind a Boomerang Monkey. If the Bloon were at a certain height, he could fire under the Boomang Monkey's armpit, higher the shoulder would block the shot and he wouldn't make it, and higher yet her could over the shoulder and again be able to make the shot.
Although there is a 3D rendering of those hedges, that doesn't affect if you can make the shot or not. I think there are just 2D rectangles inputed into the map's code, with a note that you can't shoot past them unless you're at a certain height.
Think about how a monkey on top of the 5xx Buckaneer can shoot over the wall in the Encryption map. It shouldn't be all or none. If a bloon is close to a wall in certain places, the shot should be blocked, while at other places (farther away) the shot should be easier to make.
But I'm pretty sure all the shots are all-or-none as far as being too high or not, and the angle doesn't matter at all. Just as nothing but the rectangles they draw in the code block shots.
Monkeys can certainly be placed inside one another and inside map objects. If you turn on Large Monkeys you'll see from pretty extreme examples of things being inside one another and not caring.