Bloons TD 6

Bloons TD 6

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Zahkriin 14 feb, 2022 @ 15:09
BTD6 is 3D.. kinda
Someone still remembers that this is a thing?

https://steamcommunity.com/sharedfiles/filedetails/?id=2753920777

i know i have some mods.. but still this works in vanilla
Senast ändrad av Zahkriin; 14 feb, 2022 @ 15:09
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ThisIsChad 14 feb, 2022 @ 15:47 
there is a 3d aspect to btd6 but it is locked to a 2d camera, there is a mod out there that allows you to unlock that and actually see how the entire maps look and are built.
Ninja Zyborg 14 feb, 2022 @ 15:53 
funny mechanics
battlezoby 13 apr, 2022 @ 10:47 
Honestly, I don't think the 3D engine is for anything other than rendering. I think the ability to see over obstacles is programmed as specific visual blocks and "heights" to overcome them that are computed seperately.

If you you want to help prove me wrong, try elevating the Dartling just enough that his beam can clear the first hedge, but due to it's angle, can't clear the 2nd hedge. If that works, (which I doubt) I'd feel compelled to give the possibility of it actually used the 3D engine for game dynamics more consideration.
Senast ändrad av battlezoby; 13 apr, 2022 @ 10:53
SandTag 13 apr, 2022 @ 11:57 
Ursprungligen skrivet av battlezoby:
Honestly, I don't think the 3D engine is for anything other than rendering. I think the ability to see over obstacles is programmed as specific visual blocks and "heights" to overcome them that are computed seperately.

If you you want to help prove me wrong, try elevating the Dartling just enough that his beam can clear the first hedge, but due to it's angle, can't clear the 2nd hedge. If that works, (which I doubt) I'd feel compelled to give the possibility of it actually used the 3D engine for game dynamics more consideration.
Nope, the game is actually 3d, with mods you can change the camera angle and see that the game isnt totally flat.

ISAB did a video on it a while ago
Senast ändrad av SandTag; 13 apr, 2022 @ 11:58
Revalopod 13 apr, 2022 @ 16:24 
any game made in Unity is 3d, even Enter the Gungeon.
battlezoby 13 apr, 2022 @ 17:02 
Ursprungligen skrivet av SandTag:
Ursprungligen skrivet av battlezoby:
Honestly, I don't think the 3D engine is for anything other than rendering. I think the ability to see over obstacles is programmed as specific visual blocks and "heights" to overcome them that are computed seperately.

If you you want to help prove me wrong, try elevating the Dartling just enough that his beam can clear the first hedge, but due to it's angle, can't clear the 2nd hedge. If that works, (which I doubt) I'd feel compelled to give the possibility of it actually used the 3D engine for game dynamics more consideration.
Nope, the game is actually 3d, with mods you can change the camera angle and see that the game isnt totally flat.

ISAB did a video on it a while ago
You're missing my point. I know (and object to) this game being rendered in 3D.

I was talking about the game dynamics. True 3D can and will compute if something has line of sight to something else in 3 Dimensions. But I don't think BTD6 does that at all. As far as blocked vision, all it does is have 2-diminsional areas marked as blocking at certain heights, and then anything over that height can see past it regardless of angle.

By comparison, one of the other 3D tower defenses (I forget which right now) has true 3D ine of sight... it has odd shaped towers and actually checks the line of sight in 3D dimensions past the other towers. The BTD6 equivalent would be if you had a Dart Monkey behind a Boomerang Monkey. If the Bloon were at a certain height, he could fire under the Boomang Monkey's armpit, higher the shoulder would block the shot and he wouldn't make it, and higher yet her could over the shoulder and again be able to make the shot.

Although there is a 3D rendering of those hedges, that doesn't affect if you can make the shot or not. I think there are just 2D rectangles inputed into the map's code, with a note that you can't shoot past them unless you're at a certain height.

Think about how a monkey on top of the 5xx Buckaneer can shoot over the wall in the Encryption map. It shouldn't be all or none. If a bloon is close to a wall in certain places, the shot should be blocked, while at other places (farther away) the shot should be easier to make.

But I'm pretty sure all the shots are all-or-none as far as being too high or not, and the angle doesn't matter at all. Just as nothing but the rectangles they draw in the code block shots.

Monkeys can certainly be placed inside one another and inside map objects. If you turn on Large Monkeys you'll see from pretty extreme examples of things being inside one another and not caring.
Senast ändrad av battlezoby; 13 apr, 2022 @ 18:04
sheen 13 apr, 2022 @ 17:46 
where mod?
sheen 13 apr, 2022 @ 17:47 
Ursprungligen skrivet av ThisIsChad:
there is a 3d aspect to btd6 but it is locked to a 2d camera, there is a mod out there that allows you to unlock that and actually see how the entire maps look and are built.
WHERE IS THE MOD? WHAT IS THE MOD?
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Datum skrivet: 14 feb, 2022 @ 15:09
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