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There actually is a limit to how many nodes you can make a track out of, and it's much less than a zillion. You just have to search "longest" in the browser and it's everyone and their mother maxing out the node count going back and forth diagonally across the screen.
Making it into a circle, which does in fact make it longer, actually makes it harder due to less time for the tower to attack.
If you want to place multiple towers, then yeah a circle map would be easier, and they already exist as well.
https://www.youtube.com/watch?v=UAXG9T8fZEY
Wouldn't it be awesome to have a Warcraft III / Starcraft II style map editor though?
I've seen it used to turn those games into a FPS, Pictionary, and even many tower defenses, including a long story-line narration tower defense game. It think it was
"Tower Defense Theme Park" or something like that. The story included:
Growing the park, working on attendence, trying flying mobs and discovering
that the problem with that is that they fly away (in other words, the equivalent of the
bloon just fly off th track, which, btw... why didn't they do that in BTD-anything... they are bloons. If I remember right, it ends with some kind of time travel to change things, but it's been really really long time since I've even had SCII installed.
Don't know what's happened in the past few year including the f-ing Microsoft takeout of Blizzard, but Starcraft II was free to play with respect to all the user maps - you only had to pay for the company-made ones. Guessing that'll change - but who knows.