Bloons TD 6

Bloons TD 6

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battlezoby Nov 16, 2023 @ 3:58am
Easiest Map Possible
At the 2TC achievement has helped teach us, Logs used up the easier map in the game.

But now that we have a map editor, I was wondering if anyone wanted to show off you much easier maps people have made.

BTW.... in theory, there's almost no limit to how easy a map can be if you take the time to make it. It can be a single path that least to the center of the screen, and the loops in tight circle a zillion times, just overlapping itself each time, before going to back the way it came in. But actually bothering to draw a zillion loops is another issue entirely.

Of course, for the sake of more interesting map and a bigger map-making challenge,
how can you make a map without using a track that doesn't abusively doubles-back over itself.
Last edited by battlezoby; Nov 16, 2023 @ 4:04am
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battlezoby Nov 16, 2023 @ 4:01am 
I guess it would interesting to see how many hours or days it would take for a BAD to killed by just a 0-0-0 Dart Monkey and 0-3-0 Village.
Originally posted by battlezoby:
in theory, there's almost no limit to how easy a map can be if you take the time to make it. It can be a single path that least to the center of the screen, and the loops in tight circle a zillion times, just overlapping itself each time, before going to back the way it came in. But actually bothering to draw a zillion loops is another issue entirely.

There actually is a limit to how many nodes you can make a track out of, and it's much less than a zillion. You just have to search "longest" in the browser and it's everyone and their mother maxing out the node count going back and forth diagonally across the screen.
battlezoby Nov 16, 2023 @ 7:28pm 
Originally posted by Milordog1:
Originally posted by battlezoby:
in theory, there's almost no limit to how easy a map can be if you take the time to make it. It can be a single path that least to the center of the screen, and the loops in tight circle a zillion times, just overlapping itself each time, before going to back the way it came in. But actually bothering to draw a zillion loops is another issue entirely.

There actually is a limit to how many nodes you can make a track out of, and it's much less than a zillion. You just have to search "longest" in the browser and it's everyone and their mother maxing out the node count going back and forth diagonally across the screen.
So I guess they didn't figure out the line into a circle thing? Took me minutes to think of it right after I noticed tracks could overlap.
Last edited by battlezoby; Nov 16, 2023 @ 7:28pm
battlezoby Nov 17, 2023 @ 2:04pm 
Wanted to point out that the easiest map possible includes not only the longest track (and reduced movement, so everything can concentrated on it) but also as much space as possible for you to play your stuff.
Revalopod Nov 18, 2023 @ 12:18am 
Originally posted by battlezoby:
Wanted to point out that the easiest map possible includes not only the longest track (and reduced movement, so everything can concentrated on it) but also as much space as possible for you to play your stuff.
ISAB made his own map to make it possible for a 000 dart monkey to get ALL pops on CHIMPS.
Making it into a circle, which does in fact make it longer, actually makes it harder due to less time for the tower to attack.
If you want to place multiple towers, then yeah a circle map would be easier, and they already exist as well.
https://www.youtube.com/watch?v=UAXG9T8fZEY
Last edited by Revalopod; Nov 18, 2023 @ 12:19am
battlezoby Nov 18, 2023 @ 3:41am 
It's a pity they limited the number of nodes to such a small number. Yet another way to limit our options and what we can do when they really didn't need to.

Wouldn't it be awesome to have a Warcraft III / Starcraft II style map editor though?

I've seen it used to turn those games into a FPS, Pictionary, and even many tower defenses, including a long story-line narration tower defense game. It think it was
"Tower Defense Theme Park" or something like that. The story included:
Growing the park, working on attendence, trying flying mobs and discovering
that the problem with that is that they fly away (in other words, the equivalent of the
bloon just fly off th track, which, btw... why didn't they do that in BTD-anything... they are bloons. If I remember right, it ends with some kind of time travel to change things, but it's been really really long time since I've even had SCII installed.


Don't know what's happened in the past few year including the f-ing Microsoft takeout of Blizzard, but Starcraft II was free to play with respect to all the user maps - you only had to pay for the company-made ones. Guessing that'll change - but who knows.
Last edited by battlezoby; Nov 18, 2023 @ 3:47am
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Date Posted: Nov 16, 2023 @ 3:58am
Posts: 6