Supreme Commander: Forged Alliance

Supreme Commander: Forged Alliance

Chase Aug 11, 2016 @ 9:22am
SupCom 3
Will there ever be another supcom project, because I think that it would a be good thing for all the fans who loved this series, like me.
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Showing 1-10 of 10 comments
There's a very low chance.
Sagi Aug 11, 2016 @ 9:29am 
the closest thing to supcom 3 is planetary annihalation.
brbrbr Aug 11, 2016 @ 1:03pm 
guess thats why wargaming.net purchases THQ seattle studion(now "wargaming seattle"). they can't use "Supreme Commander" name/universe due legal reasons, but game, set in different setting/universe would be okay as well, IMHO.
Fayte Aug 11, 2016 @ 3:27pm 
Take a look a ashes of the singularity. It's not as good... yet, but its getting better each update.
brbrbr Aug 11, 2016 @ 5:09pm 
Originally posted by Fayte:
Take a look a ashes of the singularity. It's not as good... yet, but its getting better each update.
no gameplay here, sadly. no strategic nor tactical depth. engine itself look fancy, not just in terms of GFX, but game built atop it ... not really "RTS", its more like "interactive movie" os some kind. chain-based combat with keypoint, partly resembling WH40 and GC2, partly other games, combined with non-existent strategic elements and economy, crippled upgrade and tech system, intelligence and stealthy factor, terrain, etc. its still more tech-demo than game, sadly.
i was very enthusiastic about it initially, since tech-demo, but after time passed - its not stopped just being tech-demo, sadly.
as for gameplay - its not uncommon for stardog games have shallow or decorative gameplay, but if someone aiming to compete with SupCom1(and they are, atleast once in PR), they should raise bar, perhaps. maybe in sequel ?

so far there was 3 major vectors of hope among SC1 fans:
1. wargaming.net
2. fans-made. or fans-sponsore(crowndfunded full-time developers).
3. present IP owners. eg Nordic games. (SC2 IP belong to Square Enix).

among which 3 which is less likely. not in terms of "chance of happening" but "chances of having good/playable/relevent product".
cycles of wargaming.net make some time(they not even considered, yet about SC1 schedule possibility).
so my guess if you so rushing to improve it, you had to "do it yourself", eg partially reverse-engineer moho engine and make custom-made patches to make it multi-core and 64-bit to fix Major issues with.
Last edited by brbrbr; Aug 11, 2016 @ 5:14pm
Sagi Aug 12, 2016 @ 5:57am 
Originally posted by Numb:
But PA wasnt that good imo

It was mostly confusing. It is very good to my opinion but it also lacks alot of beauty and i think this does more damage than most would admit.
Rworqx Aug 13, 2016 @ 5:45am 
Originally posted by Stylistic Sagittarius NL:
Originally posted by Numb:
But PA wasnt that good imo

It was mostly confusing. It is very good to my opinion but it also lacks alot of beauty and i think this does more damage than most would admit.

It is inferior to supcom in my honest opinion.
but it didnt help that they didnt deliver on their kickstart project either.

Also start a new kickstarter when the game was broken.
(well at least not a state a game should be released)
Sagi Aug 14, 2016 @ 6:05am 
well they have recently worked on a workshop that can be acces from ingame more or less the same way the steam workshop works.
brbrbr Aug 16, 2016 @ 1:37pm 
PS is from another league. its much closer to TA than SupCOm1. its fast-pacted micromanagement Tactical game, not a STRATEGY.
GuVn3r Aug 24, 2016 @ 11:01am 
Originally posted by brbrbr:
Originally posted by Fayte:
Take a look a ashes of the singularity. It's not as good... yet, but its getting better each update.
no gameplay here, sadly. no strategic nor tactical depth. engine itself look fancy, not just in terms of GFX, but game built atop it ... not really "RTS", its more like "interactive movie" os some kind. chain-based combat with keypoint, partly resembling WH40 and GC2, partly other games, combined with non-existent strategic elements and economy, crippled upgrade and tech system, intelligence and stealthy factor, terrain, etc. its still more tech-demo than game, sadly.
i was very enthusiastic about it initially, since tech-demo, but after time passed - its not stopped just being tech-demo, sadly.
as for gameplay - its not uncommon for stardog games have shallow or decorative gameplay, but if someone aiming to compete with SupCom1(and they are, atleast once in PR), they should raise bar, perhaps. maybe in sequel ?


But AoS is the first true 64bit RTS Game. Meaning large unit numbers. Something SupCom is notoriously bad at handling.
Last edited by GuVn3r; Aug 24, 2016 @ 11:02am
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Date Posted: Aug 11, 2016 @ 9:22am
Posts: 10