Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i was very enthusiastic about it initially, since tech-demo, but after time passed - its not stopped just being tech-demo, sadly.
as for gameplay - its not uncommon for stardog games have shallow or decorative gameplay, but if someone aiming to compete with SupCom1(and they are, atleast once in PR), they should raise bar, perhaps. maybe in sequel ?
so far there was 3 major vectors of hope among SC1 fans:
1. wargaming.net
2. fans-made. or fans-sponsore(crowndfunded full-time developers).
3. present IP owners. eg Nordic games. (SC2 IP belong to Square Enix).
among which 3 which is less likely. not in terms of "chance of happening" but "chances of having good/playable/relevent product".
cycles of wargaming.net make some time(they not even considered, yet about SC1 schedule possibility).
so my guess if you so rushing to improve it, you had to "do it yourself", eg partially reverse-engineer moho engine and make custom-made patches to make it multi-core and 64-bit to fix Major issues with.
It was mostly confusing. It is very good to my opinion but it also lacks alot of beauty and i think this does more damage than most would admit.
It is inferior to supcom in my honest opinion.
but it didnt help that they didnt deliver on their kickstart project either.
Also start a new kickstarter when the game was broken.
(well at least not a state a game should be released)
But AoS is the first true 64bit RTS Game. Meaning large unit numbers. Something SupCom is notoriously bad at handling.