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Playing the same arcade game twice causes crashes because the engine has deleted memory that my shader cache owns. Unlike the other types of memory bugs, I have no easy way to disable Special K's shader cache, it is a fundamental part of Special K and it is absolutely bullet proof stability wise everywhere except for this game. I will not be re-engineering the thing to compensate for this engine so you will need to exercise caution with arcade games until QLOC / SEGA fixes things.
https://steamcommunity.com/sharedfiles/filedetails/?id=1745116801
TL;DR:
Avoid arcade games and be suspicious if playing any minigame more than once causes the game to crash. That will be a repeatable event that you need to steer clear of until a patch is issued.
From player's standpoint, two things are the worst:
1) Wonky ragdoll physics tied to frame rate - I have lowered the framerate by enabling SSAA to work around this bug. Basically the higher the frame rate, the lighter and more floaty ragdolls are.
2) The horrible SSAO implementation that looks like dirt smeared over the image.
Thanks for being interested in fixing this game!
Yep, thanks a ton, man! Your work in Sekiro was spectacular!
It should be a fun little puzzle. But man, what the heck happened to QLOC? This is light years from the normal (mostly bug free) products they ship. If it really comes down to it, I'm willing to offer direct assistance to QLOC to get something passable out there for the customers. I'm not exaggerating here, this game didn't cook long enough in the code repository and needs to go back for a second try at life :P
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From where I stand the issues are:
Thanks for actually having the experience to delve deep into the game and factually prove that the issues really are there.
https://steamcommunity.com/sharedfiles/filedetails/?id=1740052963