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UE4 has a bunch of ini settings for HDR (not all games support it but a lot do, just by changing a couple of lines in the ini files).
https://docs.unrealengine.com/en-US/Engine/Rendering/HDRDisplayOutput/index.html
Might be interesting to check out, basically the gameusersettings.ini needs:
and engine.ini needs (actually it think UE4 just uses includes for the ini files, should work in gameusersettings also):
I just thought it might be interesting, especially if you can peek under the hood and see what the engine is doing. Could give the ability to tweak HDR, at least in newer Unreal games (or give more of an insight into HDR in pc games in general?)
There is absolutely no excuse for every Unreal Engine 4 game not to have native HDR support if it's as simple as adding a few simple lines of code and making the lighting work with HDR! Kingdom Hearts III would have looked absolutely amazing with HDR if it had it! I'm going to be really ticked off if Final Fantasy VII Remake doesn't have it as well!
I use the Shift+F3 toggle and it doesnt seem to do anything.
I have opened the menu with SHIFT+F2 and tried to check and uncheck several of the DOF options there, and hit reload, nothing changes...after any are checked, I also tried as mentioned the toggle and no change.
Even tried to bind the toggle to a different key, and still no change.
Anyone else have the same issue or have a fix?
Edit: I also turned off DoF in the main mod and tried to get the reshade version to work afterwards, still no change.
'Resorep – DirectX 11 texture replacer' won't work either?
I know it helps some reshade shaders work better with Octopath when it is in HDR mode.
website for reference on UE4 variables: http://www.kosmokleaner.de/ownsoft/UE4CVarBrowser.html
I'm on:
Win 10 x64
2080 Ti
4770k
4k tv - Not G-Sync/Free Sync compatible
Thanks for any help you can provide to get this working.
Switch to borderless the gfx corruption only happens in fullscreen mode.
UNpack the game from
and then open
and tell us what did you see.
I have the exact same issue as Mytheos. Can't get Reshade to work, but SpecialK work fines. What are we doing wrong? :(
Reshade injection is skipped if not triggered by default. Try this: https://www77.zippyshare.com/v/XZRnHySH/file.html replace the file that comes with specialk. I just hooked it to another shader which should work correctly.
Thank you very much, works flawlessly now.
Characters following me are all glitchy, which is a big turn off. I've been trying different settings for the past 2 hours, the only thing that seems to fix that is deleting your mod.
Bummers.