OCTOPATH TRAVELER

OCTOPATH TRAVELER

Statistiche:
[SK] Octopus Trapper v 0.1.4.1 <Stutter Fix and PostFX Tweaks> [6/23/19]
Introduction

    The port is decent, but has a few minor nuisances that Special K is well suited to correct, such as removing auto-pause while game is in the background or disabling cursor restriction to the game window.
      Various render tweaks are also possible including Depth of Field, Lightshafts, and whatever the hell those offset tree shadows are supposed to be (-OFF-, I think?).
    Current Fixes:
    • Stuttery sub-60 FPS framerate limiter -- Please engage Special K's after installing this.

Download and Install

Grab this archive[github.com] from GitHub and extract it to your game's install directory:
    steamapps\common\OCTOPATH TRAVELER\Octopath_Traveler\Binaries\Win64
    A special pre-configured version of this mod with Special K's custom ReShade is available here[github.com].
      The custom version includes a Depth of Field shader that has been dramatically toned down from the game's default; press Shift + F3 to toggle it and Shift + F2 to configure it.

Configuration

    Press Ctrl + Shift + Backspace to enter Special K's Control Panel

      Suggested Configuration:
        In-Game: (Make these changes prior to installing Octopus Trapper)
          Windowed Mode + Native Screen Resolution
        Special K:
          Framerate Limit: 60.0

Uninstall

    Remove:
    • dxgi.dll
    • SpecialK64.pdb
    • dxgi.ini
    • logs/
    • Screenshots/
from
    steamapps\common\OCTOPATH TRAVELER\Octopath_Traveler\Binaries\Win64

Troubleshooting

    Windows 7 ... is evil; if you have it, the software probably will not work due to dozens of missing dependencies that an Operating System Microsoft still supports would not mislabel as "optional."
      For those without Windows 7, if something's not working, please provide logs (logs/dxgi.log, logs/modules.log, logs/crash.log) and link to them on pastebin.com.


The Game Costs too Much
    Sorry, I do not care. Take your whining somewhere else please.
Ultima modifica da Kaldaien; 23 giu 2019, ore 20:32
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Visualizzazione di 76-90 commenti su 113
just an FYI, since i see it mentioned in here and in the main XDR 10.x thread.

UE4 has a bunch of ini settings for HDR (not all games support it but a lot do, just by changing a couple of lines in the ini files).

https://docs.unrealengine.com/en-US/Engine/Rendering/HDRDisplayOutput/index.html

Might be interesting to check out, basically the gameusersettings.ini needs:

bUseHDRDisplayOutput=True # some games will just ignore or reset this to False HDRDisplayOutputNits=1000

and engine.ini needs (actually it think UE4 just uses includes for the ini files, should work in gameusersettings also):

[SystemSettings] r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 # 5 = ACES 1000-nit ScRGB (HDR) r.HDR.Display.ColorGamut=0 # 0 = rec709 but there are bunch of options

I just thought it might be interesting, especially if you can peek under the hood and see what the engine is doing. Could give the ability to tweak HDR, at least in newer Unreal games (or give more of an insight into HDR in pc games in general?)
Ultima modifica da sajittarius; 23 giu 2019, ore 7:29
Messaggio originale di sajittarius:
just an FYI, since i see it mentioned in here and in the main XDR 10.x thread.

UE4 has a bunch of ini settings for HDR (not all games support it but a lot do, just by changing a couple of lines in the ini files).

https://docs.unrealengine.com/en-US/Engine/Rendering/HDRDisplayOutput/index.html

Might be interesting to check out, basically the gameusersettings.ini needs:

bUseHDRDisplayOutput=True # some games will just ignore or reset this to False HDRDisplayOutputNits=1000

and engine.ini needs (actually it think UE4 just uses includes for the ini files, should work in gameusersettings also):

[SystemSettings] r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 # 5 = ACES 1000-nit ScRGB (HDR) r.HDR.Display.ColorGamut=0 # 0 = rec709 but there are bunch of options

I just thought it might be interesting, especially if you can peek under the hood and see what the engine is doing. Could give the ability to tweak HDR, at least in newer Unreal games (or give more of an insight into HDR in pc games in general?)
You forgot to mention that HDR was introduced in version 4.16 of Unreal Engine 4, therefor these HDR ini edits will only work on games built using 4.16 and newer. Also, not all games will look correct with HDR enabled. I tried SoulCalibur VI and Dragon Ball FighterZ and they were either washed out or too dark, this may have to be with how the lighting is designed in these games.. The games I tried that do look correct with HDR enabled are https://store.steampowered.com/app/594330/Visage/ and https://store.steampowered.com/app/692850/Bloodstained_Ritual_of_the_Night/.


There is absolutely no excuse for every Unreal Engine 4 game not to have native HDR support if it's as simple as adding a few simple lines of code and making the lighting work with HDR! Kingdom Hearts III would have looked absolutely amazing with HDR if it had it! I'm going to be really ticked off if Final Fantasy VII Remake doesn't have it as well!
Ultima modifica da NativeGamer081; 11 lug 2019, ore 11:20
The mod works, but when I try to use the reshade version, I dont see any difference in DoF

I use the Shift+F3 toggle and it doesnt seem to do anything.

I have opened the menu with SHIFT+F2 and tried to check and uncheck several of the DOF options there, and hit reload, nothing changes...after any are checked, I also tried as mentioned the toggle and no change.

Even tried to bind the toggle to a different key, and still no change.


Anyone else have the same issue or have a fix?


Edit: I also turned off DoF in the main mod and tried to get the reshade version to work afterwards, still no change.
Ultima modifica da Mytheos; 19 lug 2019, ore 16:57
yall must have some potatoe 80p pcs because I get no stutter at all and I'm on a laptop. But those shadows do need a lil work. Hopefully with this I can xbrz all these sprites and inject them back into the game :)
Messaggio originale di Sh1nRa358:
yall must have some potatoe 80p pcs because I get no stutter at all and I'm on a laptop. But those shadows do need a lil work. Hopefully with this I can xbrz all these sprites and inject them back into the game :)
It uses Unreal Engine, so its texture upload data path does not support changing the format or resolution of textures. So an upscaling filter wouldn't work here :-\ Unity also has this problem, most other engines use modern parts of D3D11 to transfer texture data and I can intercept and replace those textures with higher resolution copies.
Messaggio originale di Kaldaien:
Messaggio originale di Sh1nRa358:
yall must have some potatoe 80p pcs because I get no stutter at all and I'm on a laptop. But those shadows do need a lil work. Hopefully with this I can xbrz all these sprites and inject them back into the game :)
It uses Unreal Engine, so its texture upload data path does not support changing the format or resolution of textures. So an upscaling filter wouldn't work here :-\ Unity also has this problem, most other engines use modern parts of D3D11 to transfer texture data and I can intercept and replace those textures with higher resolution copies.

'Resorep – DirectX 11 texture replacer' won't work either?
UE4 engine.ini does let you specify r.SceneColorFormat=4 which changes scene color to PF_FloatRGBA 64Bit, not sure if that helps? I think most UE4 games use r.SceneColorFormat=3 by default.

I know it helps some reshade shaders work better with Octopath when it is in HDR mode.

website for reference on UE4 variables: http://www.kosmokleaner.de/ownsoft/UE4CVarBrowser.html
Hi, I install this according to your directions and the game's graphics just get all corrupted. Is it possible you're leaving out some steps for the install or configuring?

I'm on:

Win 10 x64
2080 Ti
4770k
4k tv - Not G-Sync/Free Sync compatible

Thanks for any help you can provide to get this working.
Ultima modifica da REM 🔋; 14 set 2019, ore 1:14
Messaggio originale di lantern48:
Hi, I install this according to your directions and the game's graphics just get all corrupted. Is it possible you're leaving out some steps for the install or configuring?

I'm on:

Win 10 x64
2080 Ti
4770k
4k tv - Not G-Sync/Free Sync compatible

Thanks for any help you can provide to get this working.


Switch to borderless the gfx corruption only happens in fullscreen mode.
Messaggio originale di Kaldaien:
That config setting is imaginary, which is why it's not even in the INI file to begin with.

UNpack the game from

Octopath Traveler\Octopath_Traveler\Content\Paks\Octopath_Traveler-WindowsNoEditor.pak

and then open
RED\Config\DefaultGameUserSettings.ini

and tell us what did you see. :28_eye:
Messaggio originale di Mytheos:
The mod works, but when I try to use the reshade version, I dont see any difference in DoF

I use the Shift+F3 toggle and it doesnt seem to do anything.

I have opened the menu with SHIFT+F2 and tried to check and uncheck several of the DOF options there, and hit reload, nothing changes...after any are checked, I also tried as mentioned the toggle and no change.

Even tried to bind the toggle to a different key, and still no change.


Anyone else have the same issue or have a fix?


Edit: I also turned off DoF in the main mod and tried to get the reshade version to work afterwards, still no change.


I have the exact same issue as Mytheos. Can't get Reshade to work, but SpecialK work fines. What are we doing wrong? :(
Messaggio originale di Dice Hazard:
Messaggio originale di Mytheos:
The mod works, but when I try to use the reshade version, I dont see any difference in DoF

I use the Shift+F3 toggle and it doesnt seem to do anything.

I have opened the menu with SHIFT+F2 and tried to check and uncheck several of the DOF options there, and hit reload, nothing changes...after any are checked, I also tried as mentioned the toggle and no change.

Even tried to bind the toggle to a different key, and still no change.


Anyone else have the same issue or have a fix?


Edit: I also turned off DoF in the main mod and tried to get the reshade version to work afterwards, still no change.


I have the exact same issue as Mytheos. Can't get Reshade to work, but SpecialK work fines. What are we doing wrong? :(


Reshade injection is skipped if not triggered by default. Try this: https://www77.zippyshare.com/v/XZRnHySH/file.html replace the file that comes with specialk. I just hooked it to another shader which should work correctly.
Ultima modifica da Sustain; 18 set 2019, ore 7:07
Messaggio originale di Tetsuo:
Reshade injection is skipped if not triggered by default. Try this: https://www77.zippyshare.com/v/XZRnHySH/file.html replace the file that comes with specialk. I just hooked it to another shader which should work correctly.

Thank you very much, works flawlessly now.
Messaggio originale di IzzyData:
Messaggio originale di Kaldaien:

Once you do that, then go ahead and setup the swapchain settings as shown in the screenshot and under Special K's Window Management, select Borderless + Center + Fullscreen.

Followed all of that to the letter. It simply doesn't allow the game to run smoothly with the presence of your mod. Even with nothing changed the game becomes a mess. The characters that follow you become all gtlichy and the framerate is no longer smooth.

Removing the mod instantly resolves it. It's just not worth the hassle to add a couple quality of life improvements to the client.
Same here.

Characters following me are all glitchy, which is a big turn off. I've been trying different settings for the past 2 hours, the only thing that seems to fix that is deleting your mod.

Bummers.
its fatal error
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Data di pubblicazione: 11 giu 2019, ore 23:12
Messaggi: 113