Resident Evil 2

Resident Evil 2

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Sir Alonne Feb 10, 2019 @ 12:28am
Best use of gunpowder on Claire B?
Ive been saving the white gunpowder for SMG rounds but ive got a lot of normal gunpowder in my item box im not sure what to do with. Any suggestions?
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Showing 1-15 of 21 comments
Explodium Feb 10, 2019 @ 12:30am 
Well if you're going to be using all your white powder for SMG you might as well make a bunch of 9mm and spam the higher capacity pistol.
Lynfinity Feb 10, 2019 @ 12:32am 
You can create some acid rounds for G3 fight if you have some spare white ones.
You can stock up on 9mm ammo if you want to use SLS or JMB.

Other than that, you can just forget about it, there's no need to use every single one of those.
Sir Alonne Feb 10, 2019 @ 12:37am 
Originally posted by Yodel Daddy:
You can create some acid rounds for G3 fight if you have some spare white ones.
You can stock up on 9mm ammo if you want to use SLS or JMB.

Other than that, you can just forget about it, there's no need to use every single one of those.

Would you say SLS is a better gun than JMB?
Explodium Feb 10, 2019 @ 12:39am 
Originally posted by Sir Alonne:
Originally posted by Yodel Daddy:
You can create some acid rounds for G3 fight if you have some spare white ones.
You can stock up on 9mm ammo if you want to use SLS or JMB.

Other than that, you can just forget about it, there's no need to use every single one of those.

Would you say SLS is a better gun than JMB?
It has a higher base damage, though the thing is every shot from the JMB is considered focused, which as the damage data that was posted on here described, means every shot has a boosted crit chance.
Sir Alonne Feb 10, 2019 @ 12:40am 
Originally posted by Explodium:
Originally posted by Sir Alonne:

Would you say SLS is a better gun than JMB?
It has a higher base damage, though the thing is every shot from the JMB is considered focused, which as the damage data that was posted on here described, means every shot has a boosted crit chance.

Cool. I'll go with the JMB
Lynfinity Feb 10, 2019 @ 12:41am 
Originally posted by Sir Alonne:
Originally posted by Yodel Daddy:
You can create some acid rounds for G3 fight if you have some spare white ones.
You can stock up on 9mm ammo if you want to use SLS or JMB.

Other than that, you can just forget about it, there's no need to use every single one of those.

Would you say SLS is a better gun than JMB?
For me, JMB is better. SLS has a little bit higher damage and crit chance, sure enough, but JMB has much better magazine and it's always focused thanks to lasersight.
talgaby Feb 10, 2019 @ 1:18am 
It is mostly preference, honestly. I feel more comfortable using the S&W M60 revolver than the… I don't even know that the JMB is supposed to be, a H&K USP?
Lynfinity Feb 10, 2019 @ 1:21am 
Originally posted by talgaby:
It is mostly preference, honestly. I feel more comfortable using the S&W M60 revolver than the… I don't even know that the JMB is supposed to be, a H&K USP?
There's no S&W revolver btw.

JMB = Browning HP. Hunk uses USP actually, it's called MUP in-game.
RopeDrink Feb 10, 2019 @ 1:42am 
Throw the JMB in the bin. You really have no want or need to empty any standard clip unless fighting bosses, to which you would be using other weapons anyway. For generic efficiency you will lop off legs or heads in fewer shots with the other one - and given the more reliable head-stun, those who are inclined to just stun & run will do it more reliably. JMB's only more efficient if you are literally trying to KILL zombies, which isn't really worth the time, energy or ammo.

Having said that, different strokes for different folks. I typically avoid that handgun, especially in any scenario involving .45 ammo. I'm not wasting powder on the others.

-----

As for the OP's question - as Claire, any and all gunpowder I find goes towards Acid Rounds. There's no need to make handgun bullets, especially not when you're playing the scenario with .45 - making 9mm is an absolute total waste in that case as it is the only method in which you will acquire it, thus you're wasting more GPowder by using a weapon where you cannot passively loot ammo for it, and taking it anyway for later means you're wasting inventory space.

Granted, there is tonnes of Powder, enough to throw together some 9mm without losing out, but any Powder 2 and 3 I find will always, always, go towards the grenade launcher straight away with absolutely no exceptions. I don't bother with the Magnum ammo as you would use it very, very infrequently and often just find enough ammo for it by looting.

By the end of an efficient run, you'll have excess over three full stacks of both flaming & acid rounds to do what you please by the time you hit NEST. This means you can fart around smashing every zombie, licker, plant and boss-fight without any concerns.

I treat the handgun as a stun weapon or dismember weapon. I very rarely ever bother actually KILLING zombies outside of a specific few for future puzzle-clearing purposes. I haven't had any need to fire a single magnum bullet as Claire, and often don't even use the SMG until the last three bosses. There's just too much grenade ammunition, which is great for such a multi-purpose weapon.
Last edited by RopeDrink; Feb 10, 2019 @ 1:50am
Lynfinity Feb 10, 2019 @ 2:01am 
Originally posted by RopeDrink:
Throw the JMB in the bin. You really have no want or need to empty any standard clip unless fighting bosses, to which you would be using other weapons anyway. For generic efficiency you will lop off legs or heads in fewer shots with the other one - and given the more reliable head-stun, those who are inclined to just stun & run will do it more reliably. JMB's only more efficient if you are literally trying to KILL zombies, which isn't really worth the time, energy or ammo.
Actually I looked into damage chart and that's what I discovered:

- Both SLS and JMB have the same aimed body/headshot damage against zombies (150) and Lickers (120/144).
- JMB deals more damage to legs compared to SLS (135-90/69)
- JMB deals more headshot damage to Mr. X (225, 173 for SLS)
- JMB deals more damage to G2 Birkin (292 back eye / 225 arm eye / 128 body) compared to SLS (224 back eye / 173 arm eye / 115 new head / 98 body)
- Against G3 Birkin both have the same amount of aimed damage to eyes, but SLS deals slightly more damage to body (92 compared to JMB = 75)

Conclution: There's no reason to throw JMB out.
Last edited by Lynfinity; Feb 10, 2019 @ 3:43am
Karosu-Maker Feb 10, 2019 @ 4:51am 
I found the MQ11 to be the most useful weapon in the game, lots of ammo even on hardcore, and it cuts through zombies legs like butter. My favorite weapon from Claire's arsenal so far.

It also doesn't alert lickers if you have the supresor attached.

Edit: But also, not many ammo of this one needs to be made with gun powder, if you have plenty of the MQ11 ammo, go with acid rounds.
Last edited by Karosu-Maker; Feb 10, 2019 @ 4:55am
Mijj Feb 10, 2019 @ 5:02am 
To answer your question : you should always use yellow powder to make acid rounds.
In my opinion SMG is a ♥♥♥♥♥♥ weapon, not even worth getting it, I just finished hardcore S+ Claire B and I didn't use even once this weapon. It is possible to do G1 with knife, G2 with the crane and grenade launcher flame rounds. For G3 I managed to have all "magnum" ammunition because I didn't use them until that fight, so it was an easy fight, and I had still something like 20+ acid rounds and 10+ flame rounds so it's far enough for the fight.

To be honest SMG is a really bad weapon which deals few damage to zombies, it could be interesting to use it in boss fights, but still, not worth it...

As you have plenty black powder, you can still use it to make handgun ammo, I like the JMB but the quickdraw is a good weapon too but too long to reload.
Lynfinity Feb 10, 2019 @ 5:10am 
Originally posted by Mijj:
To be honest SMG is a really bad weapon which deals few damage to zombies, it could be interesting to use it in boss fights, but still, not worth it...
Because with zombies you should use SMG only to "cut" their legs real fast.

As for the bosses - fully upgraded SMG deals a ♥♥♥♥ ton of damage. 67 damage + 50 bullets + high rate of fire = potential 3350 damage in a few seconds. It's about 1/5 of G3's health.

To each their own of course, but SMG is far from being "really bad".
Sir Alonne Feb 10, 2019 @ 5:51am 
I loved the SMG. Great for dismembering zombies and made mince meat out of G3.
GreyKarasu Feb 10, 2019 @ 6:10am 
Yeap, Claire's magnum is 100% headshot kill on common zombie when you know you need to kill certain ones and since you can't craft this ammo - for me it's clearly substitute for Leon's shotty and time saver.
And SMG is absolute beast - the only downside of weapon is time for obtain it on A scenario.
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Date Posted: Feb 10, 2019 @ 12:28am
Posts: 21