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You can stock up on 9mm ammo if you want to use SLS or JMB.
Other than that, you can just forget about it, there's no need to use every single one of those.
Would you say SLS is a better gun than JMB?
Cool. I'll go with the JMB
JMB = Browning HP. Hunk uses USP actually, it's called MUP in-game.
Having said that, different strokes for different folks. I typically avoid that handgun, especially in any scenario involving .45 ammo. I'm not wasting powder on the others.
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As for the OP's question - as Claire, any and all gunpowder I find goes towards Acid Rounds. There's no need to make handgun bullets, especially not when you're playing the scenario with .45 - making 9mm is an absolute total waste in that case as it is the only method in which you will acquire it, thus you're wasting more GPowder by using a weapon where you cannot passively loot ammo for it, and taking it anyway for later means you're wasting inventory space.
Granted, there is tonnes of Powder, enough to throw together some 9mm without losing out, but any Powder 2 and 3 I find will always, always, go towards the grenade launcher straight away with absolutely no exceptions. I don't bother with the Magnum ammo as you would use it very, very infrequently and often just find enough ammo for it by looting.
By the end of an efficient run, you'll have excess over three full stacks of both flaming & acid rounds to do what you please by the time you hit NEST. This means you can fart around smashing every zombie, licker, plant and boss-fight without any concerns.
I treat the handgun as a stun weapon or dismember weapon. I very rarely ever bother actually KILLING zombies outside of a specific few for future puzzle-clearing purposes. I haven't had any need to fire a single magnum bullet as Claire, and often don't even use the SMG until the last three bosses. There's just too much grenade ammunition, which is great for such a multi-purpose weapon.
- Both SLS and JMB have the same aimed body/headshot damage against zombies (150) and Lickers (120/144).
- JMB deals more damage to legs compared to SLS (135-90/69)
- JMB deals more headshot damage to Mr. X (225, 173 for SLS)
- JMB deals more damage to G2 Birkin (292 back eye / 225 arm eye / 128 body) compared to SLS (224 back eye / 173 arm eye / 115 new head / 98 body)
- Against G3 Birkin both have the same amount of aimed damage to eyes, but SLS deals slightly more damage to body (92 compared to JMB = 75)
Conclution: There's no reason to throw JMB out.
It also doesn't alert lickers if you have the supresor attached.
Edit: But also, not many ammo of this one needs to be made with gun powder, if you have plenty of the MQ11 ammo, go with acid rounds.
In my opinion SMG is a ♥♥♥♥♥♥ weapon, not even worth getting it, I just finished hardcore S+ Claire B and I didn't use even once this weapon. It is possible to do G1 with knife, G2 with the crane and grenade launcher flame rounds. For G3 I managed to have all "magnum" ammunition because I didn't use them until that fight, so it was an easy fight, and I had still something like 20+ acid rounds and 10+ flame rounds so it's far enough for the fight.
To be honest SMG is a really bad weapon which deals few damage to zombies, it could be interesting to use it in boss fights, but still, not worth it...
As you have plenty black powder, you can still use it to make handgun ammo, I like the JMB but the quickdraw is a good weapon too but too long to reload.
As for the bosses - fully upgraded SMG deals a ♥♥♥♥ ton of damage. 67 damage + 50 bullets + high rate of fire = potential 3350 damage in a few seconds. It's about 1/5 of G3's health.
To each their own of course, but SMG is far from being "really bad".
And SMG is absolute beast - the only downside of weapon is time for obtain it on A scenario.