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I've used it less here than I did in death stranding, but, in death stranding it definitely brings some details out better than native resolution does. Hair in particular.
Unfortunately, it also eats some things, like it makes light rain almost impossible to see.
Only thing DLSS has going for it is when it's used it games that don't offer temporal AA to begin with. You're getting a kinda bad experience either way in those cases :-\
I upgraded to a AMD Ryzen 5800x and that fixed all of the micro-stuttering during content loading into memory, but didn't really improve the frame rates significantly.
I can play it at 1080p no problem on my TV, but prefer to play it on my Ultra-wide. I used to play it on an LG 34" 21:9 at 3440x1440 with DLSS enabled.
DLSS will never make the game look better than native, nothing will. However, I will say that the quality drop compared to the performance increase is well worth the minor trade-off in quality.
DLSS can get you 90% of the quality, but nearly double your frame-rate. I also praise control for not using the "Ultra/Balanced/Performance" crappy names, and just telling you "Control will render at X by Y resolution, and upscale. Honestly I usually just play it at 1720x720 on my computer and it looks damned good, and the performance is great.
Running this current AAA RTX titles at full native resolution is a job for the RTX 3000 series, and future cards. Until then, DLSS will help us out by letting us render at lower resolutions and upscale.
Sadly, when I replaced my LG with a Samsung G9, I need to do some trickery to enable 5120x1440 resolutions. And I think there were still some issues with the hud/menu system.
Quality is 66%, balanced is 58%, Performance is 50%, Ultra is 33%.
So, on a 1920x1080 screen that'd be 1280x720, 1114x626, 960x540 and 640x360
Alot of the youtube videos (i.e. digital foundry) are sponsored by Nvidia so take them with a grain of salt. They mostly compare still screenshots too where DLSS falls apart in motion.
I never see any ghosting. I have top end hardware, i9-9900k, rtx3090, 165hz 1440p monitor and dlss looks exactly the same to my eyes, but much smoother because i get almost double the framerate...
Quite effectively in some cases. Like the tracers on small objects in Death Stranding.
I will have to try the newer DLSS version though.