Subnautica: Below Zero

Subnautica: Below Zero

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dukmallard Aug 15, 2020 @ 7:21pm
Purpose of Deep Twisty Bridge?
The deepest portion of the deep twisty bridges, is it a deliberate dead end?

You really can't build, slim to none resources, and "no vehicles" allowed.
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Showing 1-14 of 14 comments
con5cience Aug 15, 2020 @ 7:26pm 
Highest concentration of diamonds in the game. Also lots of lithium and magnetite (at one point, level design may have changed).
miklkit Aug 15, 2020 @ 7:51pm 
No more magnetite down there. It is the first real challenge and there are still valuable things down there.
dukmallard Aug 15, 2020 @ 8:03pm 
All that design work for one maybe two trips??
Zypher Aug 15, 2020 @ 8:05pm 
I actually like the area, it was the first place I discovered where to get lithium from and early game it is very very scary to go down there to get the lithium to make your first vehicle and depth mods.
On top of that it synergizes with the other areas of the game that have lithium above ground. It makes those areas feel allot more important, even though they are further away and contain some extremely hostile fauna.
I will totally agree though that it is way too small for what it is. Needs a serious expansion.
I would like to see it turned into a squid shark nest (That would explain why there are squid sharks down there.) And if it was a squid shark nest the devs could add a large tunnel system to it that would lead you out to whatever "Above ground" area the squid sharks spawn in.
That would make it feel like a cohesive part of subnautica's ecosystem.
Lionel Aug 15, 2020 @ 8:11pm 
it's the place to get 2 seatruck modules if they haven't changed it, other than that there is no reason to go there (you can get resource there from other placed more easily)
terrant Aug 15, 2020 @ 10:15pm 
Seatruck Fab and Storage module still show up there. Also diamonds and lithium, and also, the earliest and easiest source of gel sacks. Which make great bioreactor fodder since they grow fast and have a decent yield
i_Wolves Aug 16, 2020 @ 8:11am 
I think the DEEP TWISTY BRIDGE needs expansion . it has so many possilble future plan instead of being small caves
Arondil Aug 16, 2020 @ 8:48am 
I have just been to the deep twisty bridges in a seatruck. Why do you say "no vehicles"?
SuperDave Aug 16, 2020 @ 3:29pm 
Don't forget, there is an alien artifact with extra cube down there also.
dukmallard Aug 16, 2020 @ 4:04pm 
It's a mandated "dead end."

In order to squeeze the truck into that area you need the depth module, and what is the purpose of bringing it into a small dead end? There really is no purpose for the devs to have it or make you use it. The resources and tech don't justify this deep, cramped dead end.

It lacks rhyme and reason. As another poster has stated, it needs expansion! There are many aspects of BZ that remain "cobbled" into the game play.

As the game stands after this last update, (Aug. 2020) it has all the necessary ingredients to be great. However, it seems that different parts are held together with bailing wire and a prayer that no one will notice.
kevlar Aug 17, 2020 @ 2:04am 
the deep twisty bridges was the perfect place to have a much deeper biome develop/unlock late game (since this is a much smaller fishbowl). This is where we could have returned for some event that unlocked a path to the deepest point of BZ. would have been cool to go much deeper and see a big baddy that rivaled the sea dragon somewhere in an abyss.
Last edited by kevlar; Aug 17, 2020 @ 2:07am
Cougarific Aug 17, 2020 @ 9:59am 
Originally posted by dukmallard:
All that design work for one maybe two trips??
^This - that area NEEDS to have a reason to visit more than once. If it's gonna just be for Seatruck fragments and one relic site, that's a huge waste of potential. IMHO it's one of - if not THE best biome in the game.
Last edited by Cougarific; Aug 17, 2020 @ 10:00am
Arondil Aug 17, 2020 @ 12:05pm 
If people don't go there now, why would they return there after whatever new plot element you would put there? They would go there three times (two for resources, one for the plot) instead of two times, and only because they have to.

The deep twisty bridges have their own fascinating lure for me, and I like to go there to appreciate it. I spent almost an hour yesterday just driving my sea truck around it. And if you ignore the squidshark it's a surprisingly peaceful environment.
Casino Aug 17, 2020 @ 1:13pm 
Originally posted by Cougarific:
Originally posted by dukmallard:
All that design work for one maybe two trips??
^This - that area NEEDS to have a reason to visit more than once. If it's gonna just be for Seatruck fragments and one relic site, that's a huge waste of potential. IMHO it's one of - if not THE best biome in the game.

100% agree; deep twisty bridges is both creepy and pretty - the two things that subnautica does best to my mind. The biome needs more love.
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Date Posted: Aug 15, 2020 @ 7:21pm
Posts: 14